flecomte
442379dc49
fix and improve ProjectionSnapshotRepositoryInRedis
2025-04-14 23:40:02 +02:00
flecomte
22792a0427
create GameStateRepositoryInRedis
2025-04-14 23:40:01 +02:00
flecomte
9670a000f0
create ProjectionSnapshotRepositoryInRedis
2025-04-14 23:40:00 +02:00
flecomte
23b304fdbd
create interface ProjectionSnapshotRepository
2025-04-14 23:40:00 +02:00
flecomte
dd7cfb943e
update jedis config
2025-04-14 23:39:59 +02:00
flecomte
dee0d32d28
Move SnapshotConfig class
2025-04-14 23:39:58 +02:00
flecomte
8e732b0f9e
Configure redis for ktor/koin
2025-04-14 23:39:58 +02:00
flecomte
6d2043d9fe
Install redis with docker
2025-04-14 23:39:57 +02:00
flecomte
c28bc00679
Create PlayerNotificationListenerTest
2025-04-14 23:39:57 +02:00
flecomte
c762f31449
Move tests
2025-04-14 23:39:56 +02:00
flecomte
8c1eabb9f5
Projection was now built on listener events
...
Create ProjectionBus and use it with listeners
add EventStream::getByVersion
2025-04-14 23:39:56 +02:00
flecomte
908cc888ad
Change EventBus to Bus
2025-04-14 23:39:55 +02:00
flecomte
cd320b31da
Move projection interface
2025-04-14 23:39:54 +02:00
flecomte
b91c45100d
A new snapshot is always created after new event
2025-04-14 23:39:54 +02:00
flecomte
12af6604d6
create a websocket route to create and join a game
2025-04-14 23:39:53 +02:00
flecomte
c3155da23c
Create route to list all the games
2025-04-14 23:39:52 +02:00
flecomte
8074881d57
Move GameStateRepository
2025-04-14 23:39:51 +02:00
flecomte
1a96c68521
Add AggregateID for the PlayerNotificationEventListener and CommandHandler
2025-04-14 23:39:50 +02:00
flecomte
0374712824
add test on GameState for canBePlayThisCard & isReady
2025-04-14 23:39:50 +02:00
flecomte
1d70f73061
restrict numeric card number to 0..9
2025-04-14 23:39:49 +02:00
flecomte
48ac4156bd
change cardOnCurrentStack on lastCardPlayer
2025-04-14 23:39:49 +02:00
flecomte
3434d43fc2
move secrete into config file
2025-04-14 23:39:48 +02:00
flecomte
4adfc6467c
Split configs
2025-04-14 23:39:48 +02:00
flecomte
769d104040
Move file and add interface to improve Archi Hexa
2025-04-14 23:39:47 +02:00
flecomte
4739495980
Rename file DeclareWebSocketsGameRoute
2025-04-14 23:39:47 +02:00
flecomte
fb9a8e2384
Rename class GameCommandRouteWebSocket
2025-04-14 23:39:46 +02:00
flecomte
804ccd785e
Add MDC to log4j
2025-04-14 23:39:46 +02:00
flecomte
ca95344ca9
Send Success notification when Command is executed
...
extract Action of the Commands
simplify somme classes
2025-04-14 23:39:45 +02:00
flecomte
a2f93d4edd
rename GameCommandRunner to GameCommandActionRunner
2025-04-14 23:39:45 +02:00
flecomte
7d06babdeb
Une exception on the command.run to notify the player instead on direct send
2025-04-14 23:39:44 +02:00
flecomte
b4234a9b37
update ktlint rules
2025-04-14 23:39:44 +02:00
flecomte
492981bed0
Split EventStream and EventStore
2025-04-14 23:39:43 +02:00
flecomte
23cc3e3567
Une modulo to create snapshot
...
fix removeSnapshot
2025-04-14 23:39:43 +02:00
flecomte
20a15f0182
update gradle versions
2025-04-14 23:39:42 +02:00
flecomte
91767e3747
Improve concurrence of ProjectionSnapshotRepositoryInMemory and GameEventHandler
2025-04-14 23:39:42 +02:00
flecomte
286dedac76
extract projection snapshot logic
...
implement GameStateRepositoryTest
add lambda to the GameEventHandler.handle{} to set the version
add VersionBuilder
add version to the events
add creation date to the events
rename gameId to aggregateId
add EventHandler interface
2025-04-14 23:39:41 +02:00
flecomte
d5b033e731
change validation on builder to error log
2025-04-14 23:39:41 +02:00
flecomte
28075feff2
create GameCommandRunner to extract business logic
2025-04-14 23:39:41 +02:00
flecomte
a2756d7fdb
Rename listeners
2025-04-14 23:39:40 +02:00
flecomte
c84aa7e0c1
CommandStreamChannel block the duplicate call
...
add GameCommandHandlerTest
Create a CommandStreamChannelBuilder to inject maxCacheTime
Add missing empty disabled test
fix EventStreamInMemory.readAll
2025-04-14 23:39:40 +02:00
flecomte
0fbea7903a
create a FrameChannelConverter
2025-04-14 23:39:39 +02:00
flecomte
c84562afe6
Move serializer
2025-04-14 23:39:39 +02:00
flecomte
6028846828
Improve concurrency
...
Fix GameState.currentPlayerTurn and nextPlayer
Add ItsTheTurnOfNotification
Improve test
2025-04-14 23:39:38 +02:00
flecomte
3a685496fd
Add GameStateRepository.getUntil(event)
...
Add Cache and Snapshot to the GameStateRepository
Add eventId on events
2025-04-14 23:39:38 +02:00
flecomte
19e425d684
Create GameStateRepository
...
Use GameState.apply() to build Projection
Create GameEventHandler
Add PlayerWinEvent
2025-04-14 23:39:38 +02:00
flecomte
3080e515d6
simplify tests
2025-04-14 23:39:37 +02:00
flecomte
51d857513c
Create test for complete game
...
create notifications for reply the players
implement notifications on GameEventPlayerNotificationListener
add priority to the eventbus.subscribe()
improve JWT creation
update libs koin + ktor
remove output of GameCommandStream
improve logs
create a function disableShuffleDeck to disable the shuffle of the deck (for tests)
2025-04-14 23:39:36 +02:00
flecomte
99f0760d3c
Clean and fix
2025-04-14 23:39:36 +02:00
flecomte
d84e8359c9
CommandStreamChannelTest
2025-04-14 23:39:35 +02:00
flecomte
c50127ba1b
PlayersHands class
2025-04-14 23:39:35 +02:00