move login from state to Command
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@@ -41,73 +41,6 @@ data class GameState(
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return players.size == readyPlayers.size && players.all { readyPlayers.contains(it) }
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}
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fun canBePlayThisCard(
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player: Player,
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card: Card,
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): Boolean {
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if (!isReady) return false
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val cardOnGame = lastCard?.card ?: return false
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return when (cardOnGame) {
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is Card.NumericCard -> {
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when (card) {
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is Card.AllColorCard -> true
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is Card.NumericCard -> card.number == cardOnGame.number || card.color == cardOnGame.color
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is Card.ColorCard -> card.color == cardOnGame.color
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}
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}
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is Card.ReverseCard -> {
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when (card) {
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is Card.ReverseCard -> true
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is Card.AllColorCard -> true
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is Card.ColorCard -> card.color == cardOnGame.color
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}
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}
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is Card.PassCard -> {
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if (player.cardOnBoardIsForYou) {
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false
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} else {
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when (card) {
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is Card.AllColorCard -> true
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is Card.ColorCard -> card.color == cardOnGame.color
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}
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}
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}
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is Card.ChangeColorCard -> {
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when (card) {
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is Card.AllColorCard -> true
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is Card.ColorCard -> card.color == lastColor
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}
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}
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is Card.Plus2Card -> {
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if (player.cardOnBoardIsForYou && card is Card.Plus2Card) {
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true
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} else {
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when (card) {
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is Card.AllColorCard -> true
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is Card.Plus2Card -> true
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is Card.ColorCard -> card.color == cardOnGame.color
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}
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}
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}
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is Card.Plus4Card -> {
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if (player.cardOnBoardIsForYou && card is Card.Plus4Card) {
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true
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} else {
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when (card) {
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is Card.AllColorCard -> true
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is Card.ColorCard -> card.color == lastColor
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}
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}
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}
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}
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}
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private val lastPlayerIndex: Int? get() {
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val i = players.indexOf(lastPlayer)
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return if (i == -1) {
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@@ -130,9 +63,9 @@ data class GameState(
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val nextPlayer: Player = players.elementAt(nextPlayerIndex)
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private val Player.currentIndex: Int get() = players.indexOf(this)
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val Player.currentIndex: Int get() = players.indexOf(this)
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private fun Player.playerDiffIndex(nextPlayer: Player): Int =
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fun Player.playerDiffIndex(nextPlayer: Player): Int =
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if (direction == Direction.CLOCKWISE) {
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nextPlayer.currentIndex + this.currentIndex
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} else {
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@@ -18,7 +18,6 @@ import kotlinx.serialization.Serializable
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data class IWantToPlayCardCommand(
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override val payload: Payload,
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) : GameCommand {
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override val name: String = "PlayCard"
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override val id: CommandId = CommandId()
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@Serializable
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@@ -33,13 +32,7 @@ data class IWantToPlayCardCommand(
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playerNotifier: (String) -> Unit,
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eventStream: GameEventStream,
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) {
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val commandCardCanBeExecuted: Boolean =
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state.canBePlayThisCard(
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payload.player,
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payload.card,
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)
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if (commandCardCanBeExecuted) {
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if (state.canBePlayThisCard()) {
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eventStream.publish(
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CardIsPlayedEvent(
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payload.gameId,
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@@ -48,7 +41,70 @@ data class IWantToPlayCardCommand(
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),
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)
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} else {
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playerNotifier("Command cannot be executed")
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playerNotifier("You cannot play this card")
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}
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}
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fun GameState.canBePlayThisCard(): Boolean {
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if (!isReady) return false
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val cardOnBoard = lastCard?.card ?: return false
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return when (cardOnBoard) {
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is Card.NumericCard -> {
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when (payload.card) {
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is Card.AllColorCard -> true
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is Card.NumericCard -> payload.card.number == cardOnBoard.number || payload.card.color == cardOnBoard.color
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is Card.ColorCard -> payload.card.color == cardOnBoard.color
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}
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}
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is Card.ReverseCard -> {
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when (payload.card) {
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is Card.ReverseCard -> true
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is Card.AllColorCard -> true
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is Card.ColorCard -> payload.card.color == cardOnBoard.color
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}
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}
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is Card.PassCard -> {
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if (payload.player.cardOnBoardIsForYou) {
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false
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} else {
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when (payload.card) {
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is Card.AllColorCard -> true
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is Card.ColorCard -> payload.card.color == cardOnBoard.color
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}
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}
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}
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is Card.ChangeColorCard -> {
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when (payload.card) {
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is Card.AllColorCard -> true
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is Card.ColorCard -> payload.card.color == lastColor
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}
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}
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is Card.Plus2Card -> {
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if (payload.player.cardOnBoardIsForYou && payload.card is Card.Plus2Card) {
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true
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} else {
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when (payload.card) {
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is Card.AllColorCard -> true
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is Card.Plus2Card -> true
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is Card.ColorCard -> payload.card.color == cardOnBoard.color
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}
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}
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}
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is Card.Plus4Card -> {
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if (payload.player.cardOnBoardIsForYou && payload.card is Card.Plus4Card) {
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true
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} else {
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when (payload.card) {
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is Card.AllColorCard -> true
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is Card.ColorCard -> payload.card.color == lastColor
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}
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}
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}
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}
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}
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}
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@@ -17,7 +17,6 @@ import kotlinx.serialization.Serializable
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data class IamReadyToPlayCommand(
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override val payload: Payload,
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) : GameCommand {
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override val name: String = "Ready"
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override val id: CommandId = CommandId()
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@Serializable
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@@ -24,5 +24,4 @@ value class CommandId(
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*/
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interface Command {
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val id: CommandId
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val name: String
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}
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@@ -15,7 +15,10 @@ typealias CommandBlock<C> = CommandStream.ComputeStatus.(C) -> Unit
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abstract class CommandStreamInMemory<C : Command> : CommandStream<C> {
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private val logger = KotlinLogging.logger {}
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private val failedCommand = mutableListOf<Command>()
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private val queue: Channel<C> = Channel(onUndeliveredElement = { logger.atWarn { "${it.name} elem not send" } })
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private val queue: Channel<C> =
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Channel(onUndeliveredElement = {
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logger.atWarn { "${it::class.simpleName} command not send" }
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})
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/**
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* Send a new [Command] to the queue.
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