players hands and deck is modify on PlayerHavePassEvent & CardIsPlayedEvent events
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@@ -37,6 +37,7 @@ private fun GameId.buildStateFromEvents(events: List<GameEvent>): GameState =
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lastPlayer = event.player,
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direction = direction,
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lastColor = color,
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deck = state.deck.putOneCardFromHand(event.player, event.card),
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)
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}
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@@ -57,6 +58,7 @@ private fun GameId.buildStateFromEvents(events: List<GameEvent>): GameState =
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is PlayerHavePassEvent -> {
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state.copy(
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lastPlayer = event.player,
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deck = state.deck.takeOneCardTo(event.player),
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)
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}
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@@ -69,7 +71,7 @@ private fun GameId.buildStateFromEvents(events: List<GameEvent>): GameState =
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is GameStartedEvent -> {
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state.copy(
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lastColor = (event.deck.discard.first() as? Card.ColorCard)?.color,
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lastCard = eventDemo.app.GameState.LastCard(event.deck.discard.first(), event.firstPlayer),
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lastCard = GameState.LastCard(event.deck.discard.first(), event.firstPlayer),
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lastPlayer = event.firstPlayer,
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deck = event.deck,
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isStarted = true,
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