177 lines
4.5 KiB
Kotlin
177 lines
4.5 KiB
Kotlin
package eventDemo.business.event.projection
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import eventDemo.business.entity.Card
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import eventDemo.business.entity.Deck
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import eventDemo.business.entity.GameId
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import eventDemo.business.entity.Player
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import kotlinx.serialization.Serializable
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@Serializable
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data class GameState(
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override val aggregateId: GameId,
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override val lastEventVersion: Int = 0,
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val players: Set<Player> = emptySet(),
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val currentPlayerTurn: Player? = null,
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val lastCardPlayer: Player? = null,
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val colorOnCurrentStack: Card.Color? = null,
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val direction: Direction = Direction.CLOCKWISE,
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val readyPlayers: Set<Player> = emptySet(),
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val deck: Deck = Deck(players),
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val isStarted: Boolean = false,
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val playerWins: Set<Player> = emptySet(),
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) : Projection<GameId> {
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enum class Direction {
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CLOCKWISE,
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COUNTER_CLOCKWISE,
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;
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fun revert(): Direction =
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if (this === CLOCKWISE) {
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COUNTER_CLOCKWISE
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} else {
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CLOCKWISE
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}
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}
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val cardOnCurrentStack: Card? = deck.discard.lastOrNull()
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val isReady: Boolean get() {
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return players.size == readyPlayers.size && players.all { readyPlayers.contains(it) }
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}
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private val currentPlayerIndex: Int? get() {
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val i = players.indexOf(currentPlayerTurn)
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return if (i == -1) {
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null
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} else {
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i
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}
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}
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private fun nextPlayerIndex(direction: Direction): Int {
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if (players.isEmpty()) return 0
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return if (direction == Direction.CLOCKWISE) {
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sidePlayerIndexClockwise
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} else {
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sidePlayerIndexCounterClockwise
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}
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}
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fun nextPlayer(direction: Direction): Player =
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players.elementAt(nextPlayerIndex(direction))
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private val sidePlayerIndexClockwise: Int by lazy {
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if (players.isEmpty()) {
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0
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} else {
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((currentPlayerIndex ?: 0) + 1) % players.size
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}
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}
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private val sidePlayerIndexCounterClockwise: Int by lazy {
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if (players.isEmpty()) {
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0
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} else {
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((currentPlayerIndex ?: 0) - 1) % players.size
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}
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}
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val nextPlayerTurn: Player? by lazy {
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if (players.isEmpty()) {
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null
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} else {
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nextPlayer(direction)
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}
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}
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private val Player.currentIndex: Int get() = players.indexOf(this)
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fun Player.playerDiffIndex(nextPlayer: Player): Int =
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if (direction == Direction.CLOCKWISE) {
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nextPlayer.currentIndex + this.currentIndex
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} else {
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nextPlayer.currentIndex - this.currentIndex
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}.let { it % players.size }
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val Player.cardOnBoardIsForYou: Boolean get() {
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if (lastCardPlayer == null) error("No card")
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return this.playerDiffIndex(lastCardPlayer) == 1
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}
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fun playableCards(player: Player): List<Card> =
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deck
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.playersHands
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.getHand(player)
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?.filter { canBePlayThisCard(player, it) }
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?: emptyList()
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fun playerHasNoCardLeft(): List<Player> =
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deck.playerHasNoCardLeft().map { playerId ->
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players.find { it.id == playerId } ?: error("inconsistency detected between players")
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}
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fun canBePlayThisCard(
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player: Player,
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card: Card,
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): Boolean {
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val cardOnBoard = cardOnCurrentStack ?: return false
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return when (cardOnBoard) {
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is Card.NumericCard -> {
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when (card) {
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is Card.AllColorCard -> true
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is Card.NumericCard -> card.number == cardOnBoard.number || card.color == cardOnBoard.color
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is Card.ColorCard -> card.color == cardOnBoard.color
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}
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}
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is Card.ReverseCard -> {
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when (card) {
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is Card.ReverseCard -> true
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is Card.AllColorCard -> true
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is Card.ColorCard -> card.color == cardOnBoard.color
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}
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}
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is Card.PassCard -> {
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if (player.cardOnBoardIsForYou) {
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false
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} else {
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when (card) {
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is Card.AllColorCard -> true
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is Card.ColorCard -> card.color == cardOnBoard.color
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}
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}
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}
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is Card.ChangeColorCard -> {
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when (card) {
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is Card.AllColorCard -> true
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is Card.ColorCard -> card.color == colorOnCurrentStack
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}
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}
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is Card.Plus2Card -> {
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if (player.cardOnBoardIsForYou && card is Card.Plus2Card) {
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true
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} else {
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when (card) {
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is Card.Plus2Card -> true
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else -> false
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}
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}
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}
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is Card.Plus4Card -> {
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if (player.cardOnBoardIsForYou && card is Card.Plus4Card) {
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true
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} else {
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when (card) {
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is Card.AllColorCard -> true
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is Card.ColorCard -> card.color == colorOnCurrentStack
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}
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}
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}
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}
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}
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}
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