Files
event-demo/src/main/kotlin/eventDemo/configuration/injection/ConfigureDIInfrastructure.kt

69 lines
2.4 KiB
Kotlin

package eventDemo.configuration.injection
import com.rabbitmq.client.ConnectionFactory
import com.zaxxer.hikari.HikariConfig
import com.zaxxer.hikari.HikariDataSource
import eventDemo.adapter.infrastructureLayer.event.GameEventBusInRabbinMQ
import eventDemo.adapter.infrastructureLayer.event.GameEventStoreInPostgresql
import eventDemo.adapter.infrastructureLayer.event.projection.GameListRepositoryInMemory
import eventDemo.adapter.infrastructureLayer.event.projection.GameProjectionBusInMemory
import eventDemo.adapter.infrastructureLayer.event.projection.GameStateRepositoryInMemory
import eventDemo.business.event.GameEventBus
import eventDemo.business.event.GameEventStore
import eventDemo.business.event.projection.GameProjectionBus
import eventDemo.business.event.projection.gameList.GameListRepository
import eventDemo.business.event.projection.gameState.GameStateRepository
import eventDemo.libs.event.projection.SnapshotConfig
import org.koin.core.module.Module
import org.koin.core.module.dsl.singleOf
import org.koin.core.scope.Scope
import org.koin.core.scope.ScopeCallback
import org.koin.dsl.bind
import javax.sql.DataSource
fun Module.configureDIInfrastructure(config: Configuration) {
// Postgresql config
single {
HikariConfig()
.apply {
jdbcUrl = config.postgresql.url
username = config.postgresql.username
password = config.postgresql.password
maximumPoolSize = 10
minimumIdle = 10
}.let {
HikariDataSource(it)
}.also { datasource ->
registerCallback(
object : ScopeCallback {
override fun onScopeClose(scope: Scope) {
datasource.close()
}
},
)
}
} bind DataSource::class
// RabbitMQ config
factory {
ConnectionFactory().apply {
host = config.rabbitmq.url
port = config.rabbitmq.port
username = config.rabbitmq.username
password = config.rabbitmq.password
}
}
singleOf(::GameEventBusInRabbinMQ) bind GameEventBus::class
singleOf(::GameEventStoreInPostgresql) bind GameEventStore::class
singleOf(::GameProjectionBusInMemory) bind GameProjectionBus::class
single {
GameStateRepositoryInMemory(get(), snapshotConfig = SnapshotConfig())
} bind GameStateRepository::class
single {
GameListRepositoryInMemory(get(), snapshotConfig = SnapshotConfig())
} bind GameListRepository::class
}