docs: update openapi
This commit is contained in:
@@ -1,62 +1,666 @@
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openapi: "3.0.3"
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openapi: "3.0.3"
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info:
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info:
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title: "event_demo API"
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title: "event_demo API"
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description: "event_demo API"
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description: |
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version: "1.0.0"
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API for the event_demo project: a small event-sourced Uno-like card game.
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The API is split in two parts:
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- a classic REST API used to authenticate, create users, list games and
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replay a game's history.
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- a WebSocket endpoint (`/games/{id}`) used to play a game in real time:
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the client sends `GameCommand` messages and receives `Notification`
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messages back. See the `x-websocket-channels` section below for details,
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since WebSockets are not natively described by OpenAPI 3.0.
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Authentication is done with a JWT bearer token obtained from `/login/{username}`.
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Note that most polymorphic messages (`GameCommand`, `Notification`) are
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discriminated by a `type` field whose value is the fully-qualified Kotlin
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class name of the payload (since no custom serial name is declared for
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these types), while `Card` uses short discriminator values
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(`Simple`, `Reverse`, `Pass`, `Plus2`, `Plus4`, `ChangeColor`).
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version: "2.0.0"
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servers:
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servers:
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- url: "https://event_demo"
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- url: "https://event_demo"
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tags:
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- name: Auth
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description: User registration and authentication
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- name: Games
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description: Listing games and reading/playing their state
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security:
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- bearerAuth: []
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paths:
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paths:
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"/game/{id}/card/last":
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"/login/{username}":
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get:
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post:
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description: get the last card played
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tags: [Auth]
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summary: Log in and obtain a JWT
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security: []
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parameters:
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- name: username
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in: path
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required: true
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schema:
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type: string
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- name: password
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in: query
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description: The user's plain-text password.
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required: true
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schema:
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type: string
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responses:
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responses:
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200:
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200:
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description: The last card
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description: Successful login
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content:
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content:
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application/json:
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application/json:
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schema:
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schema:
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$ref: "#/components/schemas/Card"
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$ref: "#/components/schemas/LoginResponse"
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400:
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description: Unknown username or invalid password
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"/users/create":
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post:
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tags: [Auth]
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summary: Create a new user account
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description: Requires a valid JWT (any authenticated user can create new users).
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parameters:
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- name: username
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in: query
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required: true
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schema:
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type: string
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- name: password
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in: query
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description: The plain-text password, hashed server-side before being stored.
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required: true
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schema:
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type: string
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responses:
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200:
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description: The newly created user
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content:
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application/json:
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schema:
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$ref: "#/components/schemas/CreateUserResponse"
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401:
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$ref: "#/components/responses/Unauthorized"
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"/games":
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get:
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tags: [Games]
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summary: List all known games
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description: Returns up to the 100 most recent games (pagination is not yet exposed on this route).
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responses:
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200:
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description: The list of games
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content:
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application/json:
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schema:
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type: array
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items:
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$ref: "#/components/schemas/GameList"
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401:
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$ref: "#/components/responses/Unauthorized"
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"/games/{id}":
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get:
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tags: [Games]
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summary: Replay a game's full notification history
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description: |
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Rebuilds every notification that would have been sent to the calling
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player since the beginning of the game (from its event stream), so a
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client reconnecting can catch up on the current game state.
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This same path also accepts a WebSocket upgrade to play the game live,
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see `x-websocket-channels` at the root of this document.
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parameters:
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- name: id
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in: path
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required: true
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schema:
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type: string
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format: uuid
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responses:
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200:
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description: The full list of notifications for this game, from this player's point of view
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content:
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application/json:
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schema:
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type: array
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items:
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$ref: "#/components/schemas/Notification"
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401:
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$ref: "#/components/responses/Unauthorized"
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404:
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description: No game found for this id
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x-websocket-channels:
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"/games/{id}":
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description: |
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WebSocket endpoint to join and play a game in real time. Requires the
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same JWT bearer authentication as the REST routes (sent the same way,
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e.g. via the `Authorization` header during the WebSocket handshake).
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parameters:
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- name: id
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in: path
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required: true
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schema:
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type: string
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format: uuid
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send:
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description: Commands sent by the client to act on the game.
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schema:
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$ref: "#/components/schemas/GameCommand"
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receive:
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description: Notifications sent by the server as the game progresses.
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schema:
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$ref: "#/components/schemas/Notification"
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components:
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components:
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securitySchemes:
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bearerAuth:
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type: http
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scheme: bearer
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bearerFormat: JWT
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description: >
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JWT obtained from `POST /login/{username}`. It carries the `username`
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and `userid` claims and currently expires 60 seconds after issuance.
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responses:
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Unauthorized:
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description: Missing, invalid or expired JWT
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content:
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text/plain:
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schema:
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type: string
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example: "Token is not valid or has expired"
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schemas:
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schemas:
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Card:
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LoginResponse:
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oneOf:
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type: object
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- $ref: "#/components/schemas/SimpleCard"
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required: [token]
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- $ref: "#/components/schemas/ReverseCard"
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- $ref: "#/components/schemas/PassCard"
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- $ref: "#/components/schemas/Plus2Card"
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- $ref: "#/components/schemas/Plus4Card"
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- $ref: "#/components/schemas/ChangeColorCard"
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SimpleCard:
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properties:
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properties:
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number:
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token:
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type: string
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description: JWT bearer token to use on subsequent requests.
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CreateUserResponse:
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type: object
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required: [id]
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properties:
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id:
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type: string
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format: uuid
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HttpErrorBadRequest:
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type: object
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description: Generic problem-details style error body used by some validation failures.
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properties:
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title:
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type: string
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statusCode:
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type: integer
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type: integer
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color:
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invalidParams:
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$ref: "#/components/schemas/CardColor"
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type: array
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ReverseCard:
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items:
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$ref: "#/components/schemas/InvalidParam"
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InvalidParam:
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type: object
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required: [name, reason]
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properties:
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properties:
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color:
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name:
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$ref: "#/components/schemas/CardColor"
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type: string
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PassCard:
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reason:
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type: string
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PlayerId:
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type: string
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format: uuid
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Player:
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type: object
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required: [name, userId, hand, id]
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properties:
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properties:
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color:
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name:
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$ref: "#/components/schemas/CardColor"
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type: string
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Plus2Card:
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userId:
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type: string
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format: uuid
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id:
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$ref: "#/components/schemas/PlayerId"
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hand:
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description: The set of cards currently held by the player.
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type: array
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items:
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$ref: "#/components/schemas/Card"
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GameList:
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type: object
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required: [aggregateId, status, players, winners]
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properties:
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properties:
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color:
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aggregateId:
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$ref: "#/components/schemas/CardColor"
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type: string
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Plus4Card:
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format: uuid
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properties:
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status:
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nextColor:
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$ref: "#/components/schemas/GameStatus"
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$ref: "#/components/schemas/CardColor"
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players:
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ChangeColorCard:
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type: array
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properties:
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items:
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nextColor:
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$ref: "#/components/schemas/Player"
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$ref: "#/components/schemas/CardColor"
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winners:
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type: array
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items:
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$ref: "#/components/schemas/PlayerId"
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GameStatus:
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type: string
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enum:
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- OPENING
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- IS_STARTED
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- FINISH
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- CANCELED
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CardColor:
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CardColor:
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type: string
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type: string
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enum:
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enum:
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- Blue
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- Blue
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- Red
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- Red
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- Yellow
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- Yellow
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- Green
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- Green
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|
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|
Card:
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description: >
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|
A playing card. Discriminated by the "type" field using the short
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|
names declared on each Kotlin subtype (@SerialName), unlike
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GameCommand/Notification below.
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oneOf:
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- $ref: "#/components/schemas/NumericCard"
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- $ref: "#/components/schemas/ReverseCard"
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- $ref: "#/components/schemas/PassCard"
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|
- $ref: "#/components/schemas/Plus2Card"
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- $ref: "#/components/schemas/Plus4Card"
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- $ref: "#/components/schemas/ChangeColorCard"
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|
discriminator:
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propertyName: type
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|
mapping:
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|
Simple: "#/components/schemas/NumericCard"
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|
Reverse: "#/components/schemas/ReverseCard"
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|
Pass: "#/components/schemas/PassCard"
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|
Plus2: "#/components/schemas/Plus2Card"
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|
Plus4: "#/components/schemas/Plus4Card"
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|
ChangeColor: "#/components/schemas/ChangeColorCard"
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|
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|
NumericCard:
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|
description: A numbered card (0-9) of a given color.
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|
type: object
|
||||||
|
required: [type, id, number, color]
|
||||||
|
properties:
|
||||||
|
type:
|
||||||
|
type: string
|
||||||
|
enum: [Simple]
|
||||||
|
id:
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||||||
|
type: string
|
||||||
|
format: uuid
|
||||||
|
number:
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||||||
|
type: integer
|
||||||
|
minimum: 0
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||||||
|
maximum: 9
|
||||||
|
color:
|
||||||
|
$ref: "#/components/schemas/CardColor"
|
||||||
|
|
||||||
|
ReverseCard:
|
||||||
|
description: Reverses the turn order.
|
||||||
|
type: object
|
||||||
|
required: [type, id, color]
|
||||||
|
properties:
|
||||||
|
type:
|
||||||
|
type: string
|
||||||
|
enum: [Reverse]
|
||||||
|
id:
|
||||||
|
type: string
|
||||||
|
format: uuid
|
||||||
|
color:
|
||||||
|
$ref: "#/components/schemas/CardColor"
|
||||||
|
|
||||||
|
PassCard:
|
||||||
|
description: Skips the next player's turn.
|
||||||
|
type: object
|
||||||
|
required: [type, id, color]
|
||||||
|
properties:
|
||||||
|
type:
|
||||||
|
type: string
|
||||||
|
enum: [Pass]
|
||||||
|
id:
|
||||||
|
type: string
|
||||||
|
format: uuid
|
||||||
|
color:
|
||||||
|
$ref: "#/components/schemas/CardColor"
|
||||||
|
|
||||||
|
Plus2Card:
|
||||||
|
description: Forces the next player to draw 2 cards and skips their turn.
|
||||||
|
type: object
|
||||||
|
required: [type, id, color]
|
||||||
|
properties:
|
||||||
|
type:
|
||||||
|
type: string
|
||||||
|
enum: [Plus2]
|
||||||
|
id:
|
||||||
|
type: string
|
||||||
|
format: uuid
|
||||||
|
color:
|
||||||
|
$ref: "#/components/schemas/CardColor"
|
||||||
|
|
||||||
|
Plus4Card:
|
||||||
|
description: >
|
||||||
|
Forces the next player to draw 4 cards and skips their turn. The new
|
||||||
|
color is chosen separately, via the `chosenColor` field of
|
||||||
|
PlayCardCommand, and is not part of the card itself.
|
||||||
|
type: object
|
||||||
|
required: [type, id]
|
||||||
|
properties:
|
||||||
|
type:
|
||||||
|
type: string
|
||||||
|
enum: [Plus4]
|
||||||
|
id:
|
||||||
|
type: string
|
||||||
|
format: uuid
|
||||||
|
|
||||||
|
ChangeColorCard:
|
||||||
|
description: >
|
||||||
|
Changes the current color. The new color is chosen separately, via
|
||||||
|
the `chosenColor` field of PlayCardCommand, and is not part of the
|
||||||
|
card itself.
|
||||||
|
type: object
|
||||||
|
required: [type, id]
|
||||||
|
properties:
|
||||||
|
type:
|
||||||
|
type: string
|
||||||
|
enum: [ChangeColor]
|
||||||
|
id:
|
||||||
|
type: string
|
||||||
|
format: uuid
|
||||||
|
|
||||||
|
GameCommand:
|
||||||
|
description: >
|
||||||
|
A command sent by the client over the game WebSocket to act on a game.
|
||||||
|
Discriminated by "type", whose value is the fully-qualified Kotlin
|
||||||
|
class name of the command (no `@SerialName` is declared on these
|
||||||
|
types).
|
||||||
|
oneOf:
|
||||||
|
- $ref: "#/components/schemas/JoinTheGameCommand"
|
||||||
|
- $ref: "#/components/schemas/PlayCardCommand"
|
||||||
|
- $ref: "#/components/schemas/ReadyToPlayCommand"
|
||||||
|
- $ref: "#/components/schemas/TakeCartFromDrawPileCommand"
|
||||||
|
discriminator:
|
||||||
|
propertyName: type
|
||||||
|
mapping:
|
||||||
|
eventDemo.contexts.game.application.command.models.JoinTheGameCommand: "#/components/schemas/JoinTheGameCommand"
|
||||||
|
eventDemo.contexts.game.application.command.models.PlayCardCommand: "#/components/schemas/PlayCardCommand"
|
||||||
|
eventDemo.contexts.game.application.command.models.ReadyToPlayCommand: "#/components/schemas/ReadyToPlayCommand"
|
||||||
|
eventDemo.contexts.game.application.command.models.TakeCartFromDrawPileCommand: "#/components/schemas/TakeCartFromDrawPileCommand"
|
||||||
|
|
||||||
|
JoinTheGameCommand:
|
||||||
|
description: Join an existing (not yet started) game.
|
||||||
|
type: object
|
||||||
|
required: [type, userId, payload]
|
||||||
|
properties:
|
||||||
|
type:
|
||||||
|
type: string
|
||||||
|
enum: [eventDemo.contexts.game.application.command.models.JoinTheGameCommand]
|
||||||
|
userId:
|
||||||
|
type: string
|
||||||
|
format: uuid
|
||||||
|
payload:
|
||||||
|
type: object
|
||||||
|
required: [aggregateId]
|
||||||
|
properties:
|
||||||
|
aggregateId:
|
||||||
|
type: string
|
||||||
|
format: uuid
|
||||||
|
description: The id of the game to join.
|
||||||
|
|
||||||
|
ReadyToPlayCommand:
|
||||||
|
description: Mark the calling player as ready, so the game can start once everyone is ready.
|
||||||
|
type: object
|
||||||
|
required: [type, userId, payload]
|
||||||
|
properties:
|
||||||
|
type:
|
||||||
|
type: string
|
||||||
|
enum: [eventDemo.contexts.game.application.command.models.ReadyToPlayCommand]
|
||||||
|
userId:
|
||||||
|
type: string
|
||||||
|
format: uuid
|
||||||
|
payload:
|
||||||
|
type: object
|
||||||
|
required: [aggregateId, playerId]
|
||||||
|
properties:
|
||||||
|
aggregateId:
|
||||||
|
type: string
|
||||||
|
format: uuid
|
||||||
|
playerId:
|
||||||
|
$ref: "#/components/schemas/PlayerId"
|
||||||
|
|
||||||
|
TakeCartFromDrawPileCommand:
|
||||||
|
description: Draw a card from the draw pile.
|
||||||
|
type: object
|
||||||
|
required: [type, userId, payload]
|
||||||
|
properties:
|
||||||
|
type:
|
||||||
|
type: string
|
||||||
|
enum: [eventDemo.contexts.game.application.command.models.TakeCartFromDrawPileCommand]
|
||||||
|
userId:
|
||||||
|
type: string
|
||||||
|
format: uuid
|
||||||
|
payload:
|
||||||
|
type: object
|
||||||
|
required: [aggregateId, playerId]
|
||||||
|
properties:
|
||||||
|
aggregateId:
|
||||||
|
type: string
|
||||||
|
format: uuid
|
||||||
|
playerId:
|
||||||
|
$ref: "#/components/schemas/PlayerId"
|
||||||
|
|
||||||
|
PlayCardCommand:
|
||||||
|
description: Play a card from the calling player's hand.
|
||||||
|
type: object
|
||||||
|
required: [type, userId, payload]
|
||||||
|
properties:
|
||||||
|
type:
|
||||||
|
type: string
|
||||||
|
enum: [eventDemo.contexts.game.application.command.models.PlayCardCommand]
|
||||||
|
userId:
|
||||||
|
type: string
|
||||||
|
format: uuid
|
||||||
|
payload:
|
||||||
|
type: object
|
||||||
|
required: [aggregateId, playerId, card]
|
||||||
|
properties:
|
||||||
|
aggregateId:
|
||||||
|
type: string
|
||||||
|
format: uuid
|
||||||
|
playerId:
|
||||||
|
$ref: "#/components/schemas/PlayerId"
|
||||||
|
card:
|
||||||
|
$ref: "#/components/schemas/Card"
|
||||||
|
chosenColor:
|
||||||
|
description: The color to switch to, only required when playing a Plus4Card or ChangeColorCard.
|
||||||
|
nullable: true
|
||||||
|
allOf:
|
||||||
|
- $ref: "#/components/schemas/CardColor"
|
||||||
|
|
||||||
|
Notification:
|
||||||
|
description: >
|
||||||
|
A notification sent by the server, either replayed by `GET /games/{id}`
|
||||||
|
or streamed live over the game WebSocket. Discriminated by "type",
|
||||||
|
whose value is the fully-qualified Kotlin class name of the
|
||||||
|
notification (no `@SerialName` is declared on these types).
|
||||||
|
oneOf:
|
||||||
|
- $ref: "#/components/schemas/WelcomeToTheGameNotification"
|
||||||
|
- $ref: "#/components/schemas/PlayerAsJoinTheGameNotification"
|
||||||
|
- $ref: "#/components/schemas/PlayerWasReadyNotification"
|
||||||
|
- $ref: "#/components/schemas/TheGameWasStartedNotification"
|
||||||
|
- $ref: "#/components/schemas/ItsTheTurnOfNotification"
|
||||||
|
- $ref: "#/components/schemas/PlayerAsPlayACardNotification"
|
||||||
|
- $ref: "#/components/schemas/YourNewCardNotification"
|
||||||
|
- $ref: "#/components/schemas/PlayerHavePassNotification"
|
||||||
|
- $ref: "#/components/schemas/PilesShuffledNotification"
|
||||||
|
- $ref: "#/components/schemas/PlayerWinNotification"
|
||||||
|
discriminator:
|
||||||
|
propertyName: type
|
||||||
|
mapping:
|
||||||
|
eventDemo.contexts.game.application.notification.models.WelcomeToTheGameNotification: "#/components/schemas/WelcomeToTheGameNotification"
|
||||||
|
eventDemo.contexts.game.application.notification.models.PlayerAsJoinTheGameNotification: "#/components/schemas/PlayerAsJoinTheGameNotification"
|
||||||
|
eventDemo.contexts.game.application.notification.models.PlayerWasReadyNotification: "#/components/schemas/PlayerWasReadyNotification"
|
||||||
|
eventDemo.contexts.game.application.notification.models.TheGameWasStartedNotification: "#/components/schemas/TheGameWasStartedNotification"
|
||||||
|
eventDemo.contexts.game.application.notification.models.ItsTheTurnOfNotification: "#/components/schemas/ItsTheTurnOfNotification"
|
||||||
|
eventDemo.contexts.game.application.notification.models.PlayerAsPlayACardNotification: "#/components/schemas/PlayerAsPlayACardNotification"
|
||||||
|
eventDemo.contexts.game.application.notification.models.YourNewCardNotification: "#/components/schemas/YourNewCardNotification"
|
||||||
|
eventDemo.contexts.game.application.notification.models.PlayerHavePassNotification: "#/components/schemas/PlayerHavePassNotification"
|
||||||
|
eventDemo.contexts.game.application.notification.models.PilesShuffledNotification: "#/components/schemas/PilesShuffledNotification"
|
||||||
|
eventDemo.contexts.game.application.notification.models.PlayerWinNotification: "#/components/schemas/PlayerWinNotification"
|
||||||
|
|
||||||
|
WelcomeToTheGameNotification:
|
||||||
|
description: Sent to a player right after they join a game, listing all players currently in it.
|
||||||
|
type: object
|
||||||
|
required: [type, id, players]
|
||||||
|
properties:
|
||||||
|
type:
|
||||||
|
type: string
|
||||||
|
enum: [eventDemo.contexts.game.application.notification.models.WelcomeToTheGameNotification]
|
||||||
|
id:
|
||||||
|
type: string
|
||||||
|
format: uuid
|
||||||
|
players:
|
||||||
|
type: array
|
||||||
|
items:
|
||||||
|
$ref: "#/components/schemas/Player"
|
||||||
|
|
||||||
|
PlayerAsJoinTheGameNotification:
|
||||||
|
description: Sent to the other players when a new player joins the game.
|
||||||
|
type: object
|
||||||
|
required: [type, id, player]
|
||||||
|
properties:
|
||||||
|
type:
|
||||||
|
type: string
|
||||||
|
enum: [eventDemo.contexts.game.application.notification.models.PlayerAsJoinTheGameNotification]
|
||||||
|
id:
|
||||||
|
type: string
|
||||||
|
format: uuid
|
||||||
|
player:
|
||||||
|
$ref: "#/components/schemas/Player"
|
||||||
|
|
||||||
|
PlayerWasReadyNotification:
|
||||||
|
description: Sent to all players when a player marks themselves as ready.
|
||||||
|
type: object
|
||||||
|
required: [type, id, playerId]
|
||||||
|
properties:
|
||||||
|
type:
|
||||||
|
type: string
|
||||||
|
enum: [eventDemo.contexts.game.application.notification.models.PlayerWasReadyNotification]
|
||||||
|
id:
|
||||||
|
type: string
|
||||||
|
format: uuid
|
||||||
|
playerId:
|
||||||
|
$ref: "#/components/schemas/PlayerId"
|
||||||
|
|
||||||
|
TheGameWasStartedNotification:
|
||||||
|
description: Sent to each player when the game starts, with their initial hand.
|
||||||
|
type: object
|
||||||
|
required: [type, id, hand]
|
||||||
|
properties:
|
||||||
|
type:
|
||||||
|
type: string
|
||||||
|
enum: [eventDemo.contexts.game.application.notification.models.TheGameWasStartedNotification]
|
||||||
|
id:
|
||||||
|
type: string
|
||||||
|
format: uuid
|
||||||
|
hand:
|
||||||
|
type: array
|
||||||
|
items:
|
||||||
|
$ref: "#/components/schemas/Card"
|
||||||
|
|
||||||
|
ItsTheTurnOfNotification:
|
||||||
|
description: Sent to all players to indicate whose turn it now is.
|
||||||
|
type: object
|
||||||
|
required: [type, id, player]
|
||||||
|
properties:
|
||||||
|
type:
|
||||||
|
type: string
|
||||||
|
enum: [eventDemo.contexts.game.application.notification.models.ItsTheTurnOfNotification]
|
||||||
|
id:
|
||||||
|
type: string
|
||||||
|
format: uuid
|
||||||
|
player:
|
||||||
|
$ref: "#/components/schemas/Player"
|
||||||
|
|
||||||
|
PlayerAsPlayACardNotification:
|
||||||
|
description: Sent to all players when a player plays a card.
|
||||||
|
type: object
|
||||||
|
required: [type, id, playerId, card]
|
||||||
|
properties:
|
||||||
|
type:
|
||||||
|
type: string
|
||||||
|
enum: [eventDemo.contexts.game.application.notification.models.PlayerAsPlayACardNotification]
|
||||||
|
id:
|
||||||
|
type: string
|
||||||
|
format: uuid
|
||||||
|
playerId:
|
||||||
|
$ref: "#/components/schemas/PlayerId"
|
||||||
|
card:
|
||||||
|
$ref: "#/components/schemas/Card"
|
||||||
|
|
||||||
|
YourNewCardNotification:
|
||||||
|
description: Sent to a player with the cards they just drew from the draw pile.
|
||||||
|
type: object
|
||||||
|
required: [type, id, cards]
|
||||||
|
properties:
|
||||||
|
type:
|
||||||
|
type: string
|
||||||
|
enum: [eventDemo.contexts.game.application.notification.models.YourNewCardNotification]
|
||||||
|
id:
|
||||||
|
type: string
|
||||||
|
format: uuid
|
||||||
|
cards:
|
||||||
|
type: array
|
||||||
|
items:
|
||||||
|
$ref: "#/components/schemas/Card"
|
||||||
|
|
||||||
|
PlayerHavePassNotification:
|
||||||
|
description: Sent to the other players when a player draws a card and passes their turn.
|
||||||
|
type: object
|
||||||
|
required: [type, id, playerId]
|
||||||
|
properties:
|
||||||
|
type:
|
||||||
|
type: string
|
||||||
|
enum: [eventDemo.contexts.game.application.notification.models.PlayerHavePassNotification]
|
||||||
|
id:
|
||||||
|
type: string
|
||||||
|
format: uuid
|
||||||
|
playerId:
|
||||||
|
$ref: "#/components/schemas/PlayerId"
|
||||||
|
|
||||||
|
PilesShuffledNotification:
|
||||||
|
description: Sent to all players when the discard pile is reshuffled into the draw pile.
|
||||||
|
type: object
|
||||||
|
required: [type, id]
|
||||||
|
properties:
|
||||||
|
type:
|
||||||
|
type: string
|
||||||
|
enum: [eventDemo.contexts.game.application.notification.models.PilesShuffledNotification]
|
||||||
|
id:
|
||||||
|
type: string
|
||||||
|
format: uuid
|
||||||
|
|
||||||
|
PlayerWinNotification:
|
||||||
|
description: Sent to all players when a player wins the game.
|
||||||
|
type: object
|
||||||
|
required: [type, id, playerId]
|
||||||
|
properties:
|
||||||
|
type:
|
||||||
|
type: string
|
||||||
|
enum: [eventDemo.contexts.game.application.notification.models.PlayerWinNotification]
|
||||||
|
id:
|
||||||
|
type: string
|
||||||
|
format: uuid
|
||||||
|
playerId:
|
||||||
|
$ref: "#/components/schemas/PlayerId"
|
||||||
|
|||||||
Reference in New Issue
Block a user