refactoring: Masive refactor to build the V2
Tests / build (push) Successful in 7m14s
Tests / lint (push) Successful in 8m35s
Tests / test (push) Failing after 11m0s

This commit is contained in:
2026-07-30 23:01:50 +02:00
parent b313b39cf4
commit e2d7942c7e
260 changed files with 5049 additions and 4753 deletions
@@ -0,0 +1,26 @@
package eventDemo.contexts.game.domain.events
import eventDemo.contexts.game.domain.game.DiscardPile
import eventDemo.contexts.game.domain.game.DrawPile
import eventDemo.contexts.game.domain.game.GameId
import eventDemo.contexts.game.infrastructure.persistence.serializers.EventIdSerializer
import eventDemo.libs.eventSource.EventId
import kotlinx.datetime.Clock
import kotlinx.datetime.Instant
import kotlinx.serialization.Serializable
import java.util.UUID
/**
* When the Pile are shuffled after the draw pille was empty
*/
@Serializable
class DrawFilledWithDiscardEvent(
override val aggregateId: GameId,
val newDrawPile: DrawPile,
val newDiscardPile: DiscardPile,
override val version: Int,
) : GameEvent {
@Serializable(with = EventIdSerializer::class)
override val eventId: EventId = EventId(UUID.randomUUID())
override val createdAt: Instant = Clock.System.now()
}