CommandStreamChannelTest
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@@ -11,11 +11,8 @@ import eventDemo.app.event.GameEventStream
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import eventDemo.app.event.buildStateFromEventStream
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import eventDemo.app.event.event.GameEvent
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import io.ktor.websocket.Frame
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import kotlinx.coroutines.CoroutineScope
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import kotlinx.coroutines.Dispatchers
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import kotlinx.coroutines.channels.ReceiveChannel
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import kotlinx.coroutines.channels.SendChannel
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import kotlinx.coroutines.launch
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import kotlinx.coroutines.runBlocking
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/**
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@@ -34,21 +31,21 @@ class GameCommandHandler(
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/**
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* Init the handler
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*/
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fun init(player: Player) {
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CoroutineScope(Dispatchers.IO).launch {
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commandStream.process { command ->
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if (command.payload.player.id != player.id) {
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suspend fun init(player: Player) {
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commandStream.process { command ->
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if (command.payload.player.id != player.id) {
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runBlocking {
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nack()
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}
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}
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val gameState = command.buildGameState()
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val gameState = command.buildGameState()
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when (command) {
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is IWantToPlayCardCommand -> command.run(gameState, playerNotifier, eventStream)
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is IamReadyToPlayCommand -> command.run(gameState, playerNotifier, eventStream)
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is IWantToJoinTheGameCommand -> command.run(gameState, playerNotifier, eventStream)
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is ICantPlayCommand -> command.run(gameState, playerNotifier, eventStream)
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}
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when (command) {
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is IWantToPlayCardCommand -> command.run(gameState, playerNotifier, eventStream)
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is IamReadyToPlayCommand -> command.run(gameState, playerNotifier, eventStream)
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is IWantToJoinTheGameCommand -> command.run(gameState, playerNotifier, eventStream)
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is ICantPlayCommand -> command.run(gameState, playerNotifier, eventStream)
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}
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}
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}
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