chore: refactor docker compose env's
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This commit is contained in:
2026-08-04 23:38:01 +02:00
parent b60e4aa457
commit d632dc0f6b
18 changed files with 287 additions and 260 deletions
+3 -3
View File
@@ -13,12 +13,12 @@ jwt {
}
redis {
url = "redis://redis:6379"
url = "redis://localhost:6379"
url = ${?REDIS_URL}
}
postgresql {
url = "jdbc:postgresql://postgresql/event-demo"
url = "jdbc:postgresql://localhost:5432/event-demo"
url = ${?POSTGRESQL_URL}
username = "event-demo"
@@ -29,7 +29,7 @@ postgresql {
}
rabbitmq {
url = "rabbitmq"
url = "localhost"
url = ${?RABBITMQ_URL}
port = "5672"
@@ -26,11 +26,13 @@ import eventDemo.testHelpers.createNewUser
import eventDemo.testHelpers.testKoinApplicationWithConfig
import io.kotest.assertions.nondeterministic.eventually
import io.kotest.assertions.nondeterministic.until
import io.kotest.assertions.retry
import io.kotest.core.spec.style.FunSpec
import io.kotest.matchers.collections.shouldContainExactly
import io.kotest.matchers.equals.shouldBeEqual
import io.kotest.matchers.equals.shouldEqual
import io.kotest.matchers.nulls.shouldNotBeNull
import io.kotest.matchers.should
import io.kotest.matchers.types.shouldBeInstanceOf
import kotlinx.coroutines.DelicateCoroutinesApi
import kotlinx.coroutines.Dispatchers
@@ -49,223 +51,225 @@ class GameSimulationTest :
tags(Tag.Postgresql)
test("Simulation of a game") {
withTimeout(10.seconds) {
disableRandomForTest()
val gameId = GameId()
val user1 = createNewUser("user1")
val user2 = createNewUser("user2")
should {
retry(maxRetry = 3, timeout = 20.seconds) {
disableRandomForTest()
val gameId = GameId()
val user1 = createNewUser("user1")
val user2 = createNewUser("user2")
val channelCommand1 = Channel<GameCommand>(Channel.BUFFERED)
val channelCommand2 = Channel<GameCommand>(Channel.BUFFERED)
val channelNotification1 = Channel<Notification>(Channel.BUFFERED)
val channelNotification2 = Channel<Notification>(Channel.BUFFERED)
val channelCommand1 = Channel<GameCommand>(Channel.BUFFERED)
val channelCommand2 = Channel<GameCommand>(Channel.BUFFERED)
val channelNotification1 = Channel<Notification>(Channel.BUFFERED)
val channelNotification2 = Channel<Notification>(Channel.BUFFERED)
var playedCard1: Card? = null
var playedCard2: Card? = null
var playedCard1: Card? = null
var playedCard2: Card? = null
var player1HasJoin = false
var player1HasJoin = false
testKoinApplicationWithConfig {
val gameRepository = get<GameRepository>()
val userRepository = get<UserRepository>()
userRepository.run {
save(user1)
save(user2)
}
testKoinApplicationWithConfig {
val gameRepository = get<GameRepository>()
val userRepository = get<UserRepository>()
userRepository.run {
save(user1)
save(user2)
}
gameRepository.create(gameId)
gameRepository.create(gameId)
// Run command/notification subscriber
// In the normal process, these subscriber is invoque on players connect to the websocket
GlobalScope.launch(Dispatchers.IO) {
get<GameChannelsSubscriber>().subscribePlayerToGameChannels(
gameId,
user1.id,
channelCommand1,
channelNotification1,
)
}
GlobalScope.launch(Dispatchers.IO) {
get<GameChannelsSubscriber>().subscribePlayerToGameChannels(
gameId,
user2.id,
channelCommand2,
channelNotification2,
)
}
// Run command/notification subscriber
// In the normal process, these subscriber is invoque on players connect to the websocket
GlobalScope.launch(Dispatchers.IO) {
get<GameChannelsSubscriber>().subscribePlayerToGameChannels(
gameId,
user1.id,
channelCommand1,
channelNotification1,
)
}
GlobalScope.launch(Dispatchers.IO) {
get<GameChannelsSubscriber>().subscribePlayerToGameChannels(
gameId,
user2.id,
channelCommand2,
channelNotification2,
)
}
// Consume etch notification of players, and put theses in a list.
// Is used later to control when other players can execute the next action
val player1Notifications = mutableListOf<Notification>()
val player2Notifications = mutableListOf<Notification>()
run {
GlobalScope.launch {
for (notification in channelNotification1) {
player1Notifications.add(notification)
// Consume etch notification of players, and put theses in a list.
// Is used later to control when other players can execute the next action
val player1Notifications = mutableListOf<Notification>()
val player2Notifications = mutableListOf<Notification>()
run {
GlobalScope.launch {
for (notification in channelNotification1) {
player1Notifications.add(notification)
}
}
GlobalScope.launch {
for (notification in channelNotification2) {
player2Notifications.add(notification)
}
}
}
GlobalScope.launch {
for (notification in channelNotification2) {
player2Notifications.add(notification)
}
}
}
// Player 1 actions
val player1Job =
launch {
createGameWithCommandsInChannels(channelCommand1, gameId, user1) {
// Player 1 actions
val player1Job =
launch {
createGameWithCommandsInChannels(channelCommand1, gameId, user1) {
joinTheGame()
player1Notifications.waitNotification<WelcomeToTheGameNotification> {
players.map { it.userId }.contains(user1.id)
}
player1HasJoin = true
player1Notifications.waitNotification<PlayerAsJoinTheGameNotification> {
player.userId == user2.id
}
readyToPlay()
player1Notifications.waitNotification<PlayerWasReadyNotification> {
playerId == getPlayer(user2).id
}
playedCard1 =
player1Notifications
.waitNotification<TheGameWasStartedNotification> { hand.size == 7 }
.hand
.first()
.apply {
this.shouldBeInstanceOf<Card.NumericCard>()
number shouldEqual 1
color shouldEqual Card.Color.Red
}
player1Notifications.waitNotification<ItsTheTurnOfNotification> {
if (player.userId == user2.id) error("WRONG PLAYER TURN")
player.userId == user1.id
}
game
.shouldBeInstanceOf<GameStarted>()
.discardPile
.topCard
.shouldNotBeNull()
.shouldBeInstanceOf<Card.NumericCard> {
it.number shouldEqual 0
it.color shouldEqual Card.Color.Red
joinTheGame()
player1Notifications.waitNotification<WelcomeToTheGameNotification> {
players.map { it.userId }.contains(user1.id)
}
playCard(playedCard1!!)
player1HasJoin = true
player1Notifications.waitNotification<ItsTheTurnOfNotification> {
player == getPlayer(user2)
}
player1Notifications.waitNotification<PlayerAsPlayACardNotification> {
playerId == getPlayer(user2).id && card == playedCard2
}
playedCard1 =
assertInstanceOf<GameStarted>(game)
.playableCards(currentPlayer.id)
.first()
playedCard1.run {
this.shouldBeInstanceOf<Card.NumericCard>()
number shouldEqual 2
color shouldEqual Card.Color.Red
}
playCard(playedCard1)
player1Notifications.waitNotification<ItsTheTurnOfNotification> {
player == getPlayer(user2)
}
}
}
// Player 2 actions
val player2Job =
launch {
createGameWithCommandsInChannels(channelCommand2, gameId, user2) {
// wait player 1 has joined the game
until(3.seconds) { player1HasJoin }
joinTheGame()
player2Notifications.waitNotification<WelcomeToTheGameNotification> {
players.map { it.userId }.contains(user1.id) &&
players.map { it.userId }.contains(user2.id)
}
player2Notifications.waitNotification<PlayerWasReadyNotification> { playerId == getPlayer(user1).id }
readyToPlay()
playedCard2 =
player2Notifications
.waitNotification<TheGameWasStartedNotification> { hand.size == 7 }
.hand
.first()
.apply {
this.shouldBeInstanceOf<Card.NumericCard>()
number shouldEqual 8
color shouldEqual Card.Color.Red
}
player2Notifications.waitNotification<ItsTheTurnOfNotification> {
if (player.userId == user2.id) error("WRONG PLAYER TURN")
player.userId == user1.id
}
player2Notifications.waitNotification<PlayerAsPlayACardNotification> {
playerId == getPlayer(user1).id && card == playedCard1
}
player2Notifications.waitNotification<ItsTheTurnOfNotification> {
player == currentPlayer
}
game
.shouldBeInstanceOf<GameStarted>()
.discardPile
.topCard
.shouldNotBeNull()
.shouldBeInstanceOf<Card.NumericCard> {
it.number shouldEqual 1
it.color shouldEqual Card.Color.Red
player1Notifications.waitNotification<PlayerAsJoinTheGameNotification> {
player.userId == user2.id
}
playCard(playedCard2)
readyToPlay()
player1Notifications.waitNotification<PlayerWasReadyNotification> {
playerId == getPlayer(user2).id
}
player2Notifications.waitNotification<ItsTheTurnOfNotification> {
player.userId == user1.id
}
player2Notifications.waitNotification<PlayerAsPlayACardNotification> {
playerId == currentPlayer.id && card == playedCard2
playedCard1 =
player1Notifications
.waitNotification<TheGameWasStartedNotification> { hand.size == 7 }
.hand
.first()
.apply {
this.shouldBeInstanceOf<Card.NumericCard>()
number shouldEqual 1
color shouldEqual Card.Color.Red
}
player1Notifications.waitNotification<ItsTheTurnOfNotification> {
if (player.userId == user2.id) error("WRONG PLAYER TURN")
player.userId == user1.id
}
game
.shouldBeInstanceOf<GameStarted>()
.discardPile
.topCard
.shouldNotBeNull()
.shouldBeInstanceOf<Card.NumericCard> {
it.number shouldEqual 0
it.color shouldEqual Card.Color.Red
}
playCard(playedCard1!!)
player1Notifications.waitNotification<ItsTheTurnOfNotification> {
player == getPlayer(user2)
}
player1Notifications.waitNotification<PlayerAsPlayACardNotification> {
playerId == getPlayer(user2).id && card == playedCard2
}
playedCard1 =
assertInstanceOf<GameStarted>(game)
.playableCards(currentPlayer.id)
.first()
playedCard1.run {
this.shouldBeInstanceOf<Card.NumericCard>()
number shouldEqual 2
color shouldEqual Card.Color.Red
}
playCard(playedCard1)
player1Notifications.waitNotification<ItsTheTurnOfNotification> {
player == getPlayer(user2)
}
}
}
}
// Wait the end of the game
joinAll(player1Job, player2Job)
// Player 2 actions
val player2Job =
launch {
createGameWithCommandsInChannels(channelCommand2, gameId, user2) {
// wait player 1 has joined the game
until(3.seconds) { player1HasJoin }
// Build the last state from the event store
val game = gameRepository.get(gameId)
assertInstanceOf<GameStarted>(game)
joinTheGame()
// Check if the state is correct
game.aggregateId shouldBeEqual gameId
game.players.map { it.userId } shouldContainExactly setOf(user1.id, user2.id)
assertNotNull(game.players.find { it.userId == user1.id })
.hand.size shouldBeEqual 5
assertNotNull(game.players.find { it.userId == user2.id })
.hand.size shouldBeEqual 6
game.direction shouldBeEqual Game.Direction.CLOCKWISE
assertNotNull(game.lastPlayer?.userId) shouldBeEqual user1.id
assertNotNull(game.discardPile.topCard) shouldBeEqual assertNotNull(playedCard1)
player2Notifications.waitNotification<WelcomeToTheGameNotification> {
players.map { it.userId }.contains(user1.id) &&
players.map { it.userId }.contains(user2.id)
}
player2Notifications.waitNotification<PlayerWasReadyNotification> { playerId == getPlayer(user1).id }
readyToPlay()
playedCard2 =
player2Notifications
.waitNotification<TheGameWasStartedNotification> { hand.size == 7 }
.hand
.first()
.apply {
this.shouldBeInstanceOf<Card.NumericCard>()
number shouldEqual 8
color shouldEqual Card.Color.Red
}
player2Notifications.waitNotification<ItsTheTurnOfNotification> {
if (player.userId == user2.id) error("WRONG PLAYER TURN")
player.userId == user1.id
}
player2Notifications.waitNotification<PlayerAsPlayACardNotification> {
playerId == getPlayer(user1).id && card == playedCard1
}
player2Notifications.waitNotification<ItsTheTurnOfNotification> {
player == currentPlayer
}
game
.shouldBeInstanceOf<GameStarted>()
.discardPile
.topCard
.shouldNotBeNull()
.shouldBeInstanceOf<Card.NumericCard> {
it.number shouldEqual 1
it.color shouldEqual Card.Color.Red
}
playCard(playedCard2)
player2Notifications.waitNotification<ItsTheTurnOfNotification> {
player.userId == user1.id
}
player2Notifications.waitNotification<PlayerAsPlayACardNotification> {
playerId == currentPlayer.id && card == playedCard2
}
}
}
// Wait the end of the game
joinAll(player1Job, player2Job)
// Build the last state from the event store
val game = gameRepository.get(gameId)
assertInstanceOf<GameStarted>(game)
// Check if the state is correct
game.aggregateId shouldBeEqual gameId
game.players.map { it.userId } shouldContainExactly setOf(user1.id, user2.id)
assertNotNull(game.players.find { it.userId == user1.id })
.hand.size shouldBeEqual 5
assertNotNull(game.players.find { it.userId == user2.id })
.hand.size shouldBeEqual 6
game.direction shouldBeEqual Game.Direction.CLOCKWISE
assertNotNull(game.lastPlayer?.userId) shouldBeEqual user1.id
assertNotNull(game.discardPile.topCard) shouldBeEqual assertNotNull(playedCard1)
}
}
}
}
@@ -274,7 +278,7 @@ class GameSimulationTest :
context(user: User)
private suspend inline fun <reified T : Notification> MutableList<Notification>.waitNotification(crossinline block: T.() -> Boolean): T {
println("NOTIFICATION WAITING: ${T::class.simpleName} for user: ${user.username}")
return eventually(3.seconds) {
return eventually(5.seconds) {
filterIsInstance<T>()
.first { block(it) }
.also { remove(it) }