Send Success notification when Command is executed
extract Action of the Commands simplify somme classes
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@@ -6,11 +6,13 @@ import eventDemo.app.entity.GameId
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import eventDemo.app.entity.Player
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import eventDemo.app.eventListener.PlayerNotificationEventListener
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import eventDemo.app.eventListener.ReactionEventListener
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import eventDemo.app.notification.CommandSuccessNotification
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import eventDemo.app.notification.Notification
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import eventDemo.app.notification.WelcomeToTheGameNotification
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import eventDemo.configuration.appKoinModule
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import io.kotest.core.spec.style.FunSpec
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import io.kotest.matchers.collections.shouldContain
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import io.kotest.matchers.equals.shouldBeEqual
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import kotlinx.coroutines.DelicateCoroutinesApi
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import kotlinx.coroutines.GlobalScope
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import kotlinx.coroutines.channels.Channel
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@@ -36,7 +38,12 @@ class GameCommandHandlerTest :
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commandHandler.handle(player, channelCommand, channelNotification)
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}
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channelCommand.send(IWantToJoinTheGameCommand(IWantToJoinTheGameCommand.Payload(gameId, player)))
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IWantToJoinTheGameCommand(IWantToJoinTheGameCommand.Payload(gameId, player)).also { sendCommand ->
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channelCommand.send(sendCommand)
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channelNotification.receive().let {
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assertIs<CommandSuccessNotification>(it).commandId shouldBeEqual sendCommand.id
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}
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}
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assertIs<WelcomeToTheGameNotification>(channelNotification.receive()).let {
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it.players shouldContain player
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}
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@@ -15,6 +15,7 @@ import eventDemo.app.event.projection.ProjectionSnapshotRepositoryInMemory
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import eventDemo.app.event.projection.apply
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import eventDemo.app.eventListener.PlayerNotificationEventListener
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import eventDemo.app.eventListener.ReactionEventListener
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import eventDemo.app.notification.CommandSuccessNotification
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import eventDemo.app.notification.ItsTheTurnOfNotification
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import eventDemo.app.notification.Notification
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import eventDemo.app.notification.PlayerAsJoinTheGameNotification
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@@ -59,14 +60,25 @@ class GameStateTest :
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val player1Job =
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launch {
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channelCommand1.send(IWantToJoinTheGameCommand(IWantToJoinTheGameCommand.Payload(id, player1)))
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IWantToJoinTheGameCommand(IWantToJoinTheGameCommand.Payload(id, player1)).also { sendCommand ->
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channelCommand1.send(sendCommand)
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channelNotification1.receive().let {
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assertIs<CommandSuccessNotification>(it).commandId shouldBeEqual sendCommand.id
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}
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}
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channelNotification1.receive().let {
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assertIs<WelcomeToTheGameNotification>(it).players shouldBeEqual setOf(player1)
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}
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channelNotification1.receive().let {
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assertIs<PlayerAsJoinTheGameNotification>(it).player shouldBeEqual player2
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}
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channelCommand1.send(IamReadyToPlayCommand(IamReadyToPlayCommand.Payload(id, player1)))
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IamReadyToPlayCommand(IamReadyToPlayCommand.Payload(id, player1)).also { sendCommand ->
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channelCommand1.send(sendCommand)
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channelNotification1.receive().let {
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assertIs<CommandSuccessNotification>(it).commandId shouldBeEqual sendCommand.id
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}
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}
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channelNotification1.receive().let {
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assertIs<PlayerWasReadyNotification>(it).player shouldBeEqual player2
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}
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@@ -80,7 +92,13 @@ class GameStateTest :
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player shouldBeEqual player1
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}
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}
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channelCommand1.send(IWantToPlayCardCommand(IWantToPlayCardCommand.Payload(id, player1, player1Hand.first())))
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IWantToPlayCardCommand(IWantToPlayCardCommand.Payload(id, player1, player1Hand.first())).also { sendCommand ->
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channelCommand1.send(sendCommand)
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channelNotification1.receive().let {
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assertIs<CommandSuccessNotification>(it).commandId shouldBeEqual sendCommand.id
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}
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}
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channelNotification1.receive().let {
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assertIs<ItsTheTurnOfNotification>(it).apply {
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@@ -99,14 +117,27 @@ class GameStateTest :
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val player2Job =
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launch {
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delay(100)
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channelCommand2.send(IWantToJoinTheGameCommand(IWantToJoinTheGameCommand.Payload(id, player2)))
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IWantToJoinTheGameCommand(IWantToJoinTheGameCommand.Payload(id, player2)).also { sendCommand ->
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channelCommand2.send(sendCommand)
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channelNotification2.receive().let {
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assertIs<CommandSuccessNotification>(it).commandId shouldBeEqual sendCommand.id
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}
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}
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channelNotification2.receive().let {
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assertIs<WelcomeToTheGameNotification>(it).players shouldBeEqual setOf(player1, player2)
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}
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channelNotification2.receive().let {
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assertIs<PlayerWasReadyNotification>(it).player shouldBeEqual player1
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}
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channelCommand2.send(IamReadyToPlayCommand(IamReadyToPlayCommand.Payload(id, player2)))
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IamReadyToPlayCommand(IamReadyToPlayCommand.Payload(id, player2)).also { sendCommand ->
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channelCommand2.send(sendCommand)
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channelNotification2.receive().let {
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assertIs<CommandSuccessNotification>(it).commandId shouldBeEqual sendCommand.id
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}
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}
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val player2Hand =
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channelNotification2.receive().let {
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assertIs<TheGameWasStartedNotification>(it).hand shouldHaveSize 7
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@@ -129,7 +160,13 @@ class GameStateTest :
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player shouldBeEqual player2
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}
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}
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channelCommand2.send(IWantToPlayCardCommand(IWantToPlayCardCommand.Payload(id, player2, player2Hand.first())))
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IWantToPlayCardCommand(IWantToPlayCardCommand.Payload(id, player2, player2Hand.first())).also { sendCommand ->
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channelCommand2.send(sendCommand)
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channelNotification2.receive().let {
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assertIs<CommandSuccessNotification>(it).commandId shouldBeEqual sendCommand.id
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}
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}
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}
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koinApplication { modules(appKoinModule) }.koin.apply {
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@@ -3,7 +3,10 @@ package eventDemo.libs.command
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import io.kotest.core.spec.style.FunSpec
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import io.mockk.mockk
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import io.mockk.verify
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import kotlinx.coroutines.DelicateCoroutinesApi
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import kotlinx.coroutines.GlobalScope
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import kotlinx.coroutines.channels.Channel
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import kotlinx.coroutines.launch
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import kotlinx.serialization.Serializable
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@Serializable
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@@ -11,6 +14,7 @@ class CommandTest(
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override val id: CommandId,
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) : Command
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@OptIn(DelicateCoroutinesApi::class)
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class CommandStreamChannelTest :
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FunSpec({
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@@ -18,15 +22,17 @@ class CommandStreamChannelTest :
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val command = CommandTest(CommandId())
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val channel = Channel<CommandTest>()
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val stream =
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CommandStreamChannel(channel)
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val stream = CommandStreamChannel(CommandRunnerController())
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val spyCall: () -> Unit = mockk(relaxed = true)
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stream.blockAndProcess {
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println("In action ${it.id}")
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spyCall()
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GlobalScope.launch {
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stream.process(channel) {
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println("In action ${it.id}")
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spyCall()
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}
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}
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channel.send(command)
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verify(exactly = 1) { spyCall() }
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}
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