CommandStreamChannel block the duplicate call
add GameCommandHandlerTest Create a CommandStreamChannelBuilder to inject maxCacheTime Add missing empty disabled test fix EventStreamInMemory.readAll
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package eventDemo.libs.event
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import io.kotest.core.spec.style.FunSpec
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class EventStreamInMemoryTest :
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FunSpec({
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xtest("publish should be concurrently secure") { }
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xtest("readLast should only return the event of aggregate") { }
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xtest("readLast should return the last event of the aggregate") { }
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xtest("readLastOf should return the last event of the aggregate of the type") { }
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xtest("readAll should only return the event of aggregate") { }
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})
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