CommandStreamChannel block the duplicate call
add GameCommandHandlerTest Create a CommandStreamChannelBuilder to inject maxCacheTime Add missing empty disabled test fix EventStreamInMemory.readAll
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@@ -50,7 +50,7 @@ class GameStateRouteTest :
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}.apply {
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assertEquals(HttpStatusCode.OK, status, message = bodyAsText())
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val state = call.body<GameState>()
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assertEquals(id, state.gameId)
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id shouldBeEqual state.gameId
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state.players shouldHaveSize 0
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state.isStarted shouldBeEqual false
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}
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