CommandStreamChannel block the duplicate call
add GameCommandHandlerTest Create a CommandStreamChannelBuilder to inject maxCacheTime Add missing empty disabled test fix EventStreamInMemory.readAll
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package eventDemo.app.event.projection
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import io.kotest.core.spec.style.FunSpec
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class GameStateTest :
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FunSpec({
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xtest("isReady") { }
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xtest("nextPlayer") { }
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xtest("nextPlayerTurn") { }
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xtest("playerDiffIndex") { }
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xtest("cardOnBoardIsForYou") { }
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xtest("playableCards") { }
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xtest("playerHasNoCardLeft") { }
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xtest("canBePlayThisCard") { }
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})
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