CommandStreamChannel block the duplicate call

add GameCommandHandlerTest
Create a CommandStreamChannelBuilder to inject maxCacheTime
Add missing empty disabled test
fix EventStreamInMemory.readAll
This commit is contained in:
2025-03-11 21:40:16 +01:00
parent 0fbea7903a
commit c84aa7e0c1
22 changed files with 282 additions and 90 deletions

View File

@@ -0,0 +1,15 @@
package eventDemo.app.event.projection
import io.kotest.core.spec.style.FunSpec
class GameStateTest :
FunSpec({
xtest("isReady") { }
xtest("nextPlayer") { }
xtest("nextPlayerTurn") { }
xtest("playerDiffIndex") { }
xtest("cardOnBoardIsForYou") { }
xtest("playableCards") { }
xtest("playerHasNoCardLeft") { }
xtest("canBePlayThisCard") { }
})