CommandStreamChannel block the duplicate call
add GameCommandHandlerTest Create a CommandStreamChannelBuilder to inject maxCacheTime Add missing empty disabled test fix EventStreamInMemory.readAll
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package eventDemo.app.event.projection
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import io.kotest.core.spec.style.FunSpec
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class GameStateRepositoryTest :
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FunSpec({
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xtest("GameStateRepository should build the projection when a new event occurs") { }
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xtest("get should build the last version of the state") { }
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xtest("get should be concurrently secure") { }
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xtest("get should be concurrently secure") { }
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xtest("getUntil should build the state until the event") { }
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xtest("call getUntil twice should get the state from the cache") { }
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xtest("getUntil should be concurrently secure") { }
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})
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