Create PlayerNotificationListenerTest
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@@ -59,10 +59,9 @@ private fun DefaultWebSocketServerSession.runWebSocket(
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}
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playerNotificationListener.startListening(
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{ outgoingFrameChannel.trySendBlocking(it) },
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currentPlayer,
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gameId,
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)
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) { outgoingFrameChannel.trySendBlocking(it) }
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}
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}
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