create ICantPlayCommand
+ move canBePlayThisCard
This commit is contained in:
@@ -76,4 +76,75 @@ data class GameState(
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if (lastCard == null) error("No card")
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return this.playerDiffIndex(lastCard.player) == 1
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}
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fun playableCards(player: Player): List<Card> =
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deck
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.playersHands[player]
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?.filter { canBePlayThisCard(player, it) }
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?: emptyList()
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fun canBePlayThisCard(
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player: Player,
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card: Card,
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): Boolean {
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val cardOnBoard = lastCard?.card ?: return false
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return when (cardOnBoard) {
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is Card.NumericCard -> {
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when (card) {
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is Card.AllColorCard -> true
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is Card.NumericCard -> card.number == cardOnBoard.number || card.color == cardOnBoard.color
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is Card.ColorCard -> card.color == cardOnBoard.color
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}
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}
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is Card.ReverseCard -> {
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when (card) {
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is Card.ReverseCard -> true
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is Card.AllColorCard -> true
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is Card.ColorCard -> card.color == cardOnBoard.color
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}
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}
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is Card.PassCard -> {
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if (player.cardOnBoardIsForYou) {
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false
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} else {
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when (card) {
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is Card.AllColorCard -> true
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is Card.ColorCard -> card.color == cardOnBoard.color
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}
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}
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}
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is Card.ChangeColorCard -> {
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when (card) {
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is Card.AllColorCard -> true
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is Card.ColorCard -> card.color == lastColor
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}
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}
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is Card.Plus2Card -> {
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if (player.cardOnBoardIsForYou && card is Card.Plus2Card) {
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true
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} else {
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when (card) {
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is Card.AllColorCard -> true
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is Card.Plus2Card -> true
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is Card.ColorCard -> card.color == cardOnBoard.color
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}
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}
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}
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is Card.Plus4Card -> {
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if (player.cardOnBoardIsForYou && card is Card.Plus4Card) {
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true
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} else {
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when (card) {
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is Card.AllColorCard -> true
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is Card.ColorCard -> card.color == lastColor
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}
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}
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}
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}
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}
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}
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@@ -2,6 +2,7 @@ package eventDemo.app.command
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import eventDemo.app.GameState
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import eventDemo.app.command.command.GameCommand
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import eventDemo.app.command.command.ICantPlayCommand
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import eventDemo.app.command.command.IWantToJoinTheGameCommand
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import eventDemo.app.command.command.IWantToPlayCardCommand
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import eventDemo.app.command.command.IamReadyToPlayCommand
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@@ -46,6 +47,7 @@ class GameCommandHandler(
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is IWantToPlayCardCommand -> command.run(gameState, playerNotifier, eventStream)
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is IamReadyToPlayCommand -> command.run(gameState, playerNotifier, eventStream)
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is IWantToJoinTheGameCommand -> command.run(gameState, playerNotifier, eventStream)
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is ICantPlayCommand -> command.run(gameState, playerNotifier, eventStream)
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}
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}
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}
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@@ -0,0 +1,45 @@
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package eventDemo.app.command.command
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import eventDemo.app.GameState
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import eventDemo.app.entity.GameId
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import eventDemo.app.entity.Player
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import eventDemo.app.event.GameEventStream
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import eventDemo.app.event.event.PlayerHavePassEvent
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import eventDemo.libs.command.CommandId
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import kotlinx.serialization.SerialName
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import kotlinx.serialization.Serializable
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/**
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* A command to perform an action to play a new card
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*/
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@Serializable
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@SerialName("Pass")
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data class ICantPlayCommand(
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override val payload: Payload,
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) : GameCommand {
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override val id: CommandId = CommandId()
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@Serializable
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data class Payload(
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override val gameId: GameId,
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override val player: Player,
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) : GameCommand.Payload
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fun run(
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state: GameState,
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playerNotifier: (String) -> Unit,
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eventStream: GameEventStream,
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) {
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val playableCards = state.playableCards(payload.player)
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if (playableCards.isEmpty()) {
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eventStream.publish(
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PlayerHavePassEvent(
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payload.gameId,
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payload.player,
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),
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)
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} else {
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playerNotifier("You can and must play one card, like ${playableCards.first()::class.simpleName}")
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}
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}
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}
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@@ -32,7 +32,12 @@ data class IWantToPlayCardCommand(
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playerNotifier: (String) -> Unit,
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eventStream: GameEventStream,
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) {
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if (state.canBePlayThisCard()) {
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if (!state.isReady) {
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playerNotifier("The game is Not started")
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return
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}
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if (state.canBePlayThisCard(payload.player, payload.card)) {
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eventStream.publish(
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CardIsPlayedEvent(
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payload.gameId,
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@@ -44,67 +49,4 @@ data class IWantToPlayCardCommand(
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playerNotifier("You cannot play this card")
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}
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}
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fun GameState.canBePlayThisCard(): Boolean {
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if (!isReady) return false
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val cardOnBoard = lastCard?.card ?: return false
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return when (cardOnBoard) {
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is Card.NumericCard -> {
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when (payload.card) {
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is Card.AllColorCard -> true
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is Card.NumericCard -> payload.card.number == cardOnBoard.number || payload.card.color == cardOnBoard.color
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is Card.ColorCard -> payload.card.color == cardOnBoard.color
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}
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}
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is Card.ReverseCard -> {
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when (payload.card) {
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is Card.ReverseCard -> true
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is Card.AllColorCard -> true
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is Card.ColorCard -> payload.card.color == cardOnBoard.color
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}
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}
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is Card.PassCard -> {
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if (payload.player.cardOnBoardIsForYou) {
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false
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} else {
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when (payload.card) {
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is Card.AllColorCard -> true
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is Card.ColorCard -> payload.card.color == cardOnBoard.color
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}
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}
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}
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is Card.ChangeColorCard -> {
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when (payload.card) {
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is Card.AllColorCard -> true
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is Card.ColorCard -> payload.card.color == lastColor
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}
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}
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is Card.Plus2Card -> {
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if (payload.player.cardOnBoardIsForYou && payload.card is Card.Plus2Card) {
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true
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} else {
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when (payload.card) {
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is Card.AllColorCard -> true
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is Card.Plus2Card -> true
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is Card.ColorCard -> payload.card.color == cardOnBoard.color
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}
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}
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}
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is Card.Plus4Card -> {
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if (payload.player.cardOnBoardIsForYou && payload.card is Card.Plus4Card) {
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true
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} else {
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when (payload.card) {
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is Card.AllColorCard -> true
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is Card.ColorCard -> payload.card.color == lastColor
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}
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}
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}
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}
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}
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}
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