Clean and fix

This commit is contained in:
2025-03-05 22:11:24 +01:00
parent d84e8359c9
commit 99f0760d3c
11 changed files with 110 additions and 92 deletions

View File

@@ -10,10 +10,15 @@ import eventDemo.app.entity.Player
import eventDemo.app.event.GameEventStream
import eventDemo.app.event.buildStateFromEventStream
import eventDemo.app.event.event.GameEvent
import eventDemo.libs.command.CommandBlock
import io.ktor.websocket.Frame
import kotlinx.coroutines.DelicateCoroutinesApi
import kotlinx.coroutines.GlobalScope
import kotlinx.coroutines.Job
import kotlinx.coroutines.channels.ReceiveChannel
import kotlinx.coroutines.channels.SendChannel
import kotlinx.coroutines.runBlocking
import kotlinx.coroutines.channels.trySendBlocking
import kotlinx.coroutines.launch
/**
* Listen [GameCommand] on [GameCommandStream], check the validity and execute an action.
@@ -22,21 +27,31 @@ import kotlinx.coroutines.runBlocking
*/
class GameCommandHandler(
private val eventStream: GameEventStream,
incoming: ReceiveChannel<Frame>,
outgoing: SendChannel<Frame>,
) {
private val commandStream = GameCommandStream(incoming, outgoing)
private val playerNotifier: (String) -> Unit = { runBlocking { outgoing.send(Frame.Text(it)) } }
/**
* Init the handler
*/
suspend fun init(player: Player) {
@OptIn(DelicateCoroutinesApi::class)
fun handle(
player: Player,
incoming: ReceiveChannel<Frame>,
outgoing: SendChannel<Frame>,
): Job {
val commandStream = GameCommandStream(incoming, outgoing)
val playerNotifier: (String) -> Unit = { outgoing.trySendBlocking(Frame.Text(it)) }
return GlobalScope.launch {
init(player, commandStream, playerNotifier)
}
}
private suspend fun init(
player: Player,
commandStream: GameCommandStream,
playerNotifier: (String) -> Unit,
) {
commandStream.process { command ->
if (command.payload.player.id != player.id) {
runBlocking {
nack()
}
nack()
}
val gameState = command.buildGameState()
@@ -47,7 +62,7 @@ class GameCommandHandler(
is IWantToJoinTheGameCommand -> command.run(gameState, playerNotifier, eventStream)
is ICantPlayCommand -> command.run(gameState, playerNotifier, eventStream)
}
}
} as CommandBlock<GameCommand>
}
private fun GameCommand.buildGameState(): GameState = payload.gameId.buildStateFromEventStream(eventStream)