Projection was now built on listener events
Create ProjectionBus and use it with listeners add EventStream::getByVersion
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@@ -3,29 +3,28 @@ package eventDemo.configuration.injection
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import eventDemo.adapter.infrastructureLayer.event.GameEventBusInMemory
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import eventDemo.adapter.infrastructureLayer.event.GameEventStoreInMemory
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import eventDemo.adapter.infrastructureLayer.event.projection.GameListRepositoryInMemory
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import eventDemo.adapter.infrastructureLayer.event.projection.GameProjectionBusInMemory
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import eventDemo.adapter.infrastructureLayer.event.projection.GameStateRepositoryInMemory
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import eventDemo.business.event.GameEventBus
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import eventDemo.business.event.GameEventStore
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import eventDemo.business.event.projection.GameProjectionBus
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import eventDemo.business.event.projection.gameList.GameListRepository
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import eventDemo.business.event.projection.gameState.GameStateRepository
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import eventDemo.libs.event.projection.SnapshotConfig
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import org.koin.core.module.Module
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import org.koin.core.module.dsl.singleOf
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import org.koin.dsl.bind
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fun Module.configureDIInfrastructure() {
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single {
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GameEventBusInMemory()
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} bind GameEventBus::class
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singleOf(::GameEventBusInMemory) bind GameEventBus::class
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singleOf(::GameEventStoreInMemory) bind GameEventStore::class
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singleOf(::GameProjectionBusInMemory) bind GameProjectionBus::class
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single {
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GameEventStoreInMemory()
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} bind GameEventStore::class
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single {
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GameStateRepositoryInMemory(get(), get(), snapshotConfig = SnapshotConfig())
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GameStateRepositoryInMemory(get(), get(), get(), snapshotConfig = SnapshotConfig())
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} bind GameStateRepository::class
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single {
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GameListRepositoryInMemory(get(), get(), snapshotConfig = SnapshotConfig())
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GameListRepositoryInMemory(get(), get(), get(), snapshotConfig = SnapshotConfig())
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} bind GameListRepository::class
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}
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