Move GameStateRepository

This commit is contained in:
2025-03-17 20:18:13 +01:00
parent 1a96c68521
commit 8074881d57
17 changed files with 24 additions and 23 deletions

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@@ -0,0 +1,115 @@
package eventDemo.business.event.projection.gameState
import eventDemo.business.entity.Card
import eventDemo.business.event.event.CardIsPlayedEvent
import eventDemo.business.event.event.GameEvent
import eventDemo.business.event.event.GameStartedEvent
import eventDemo.business.event.event.NewPlayerEvent
import eventDemo.business.event.event.PlayerActionEvent
import eventDemo.business.event.event.PlayerChoseColorEvent
import eventDemo.business.event.event.PlayerHavePassEvent
import eventDemo.business.event.event.PlayerReadyEvent
import eventDemo.business.event.event.PlayerWinEvent
import io.github.oshai.kotlinlogging.KotlinLogging
fun GameState.apply(event: GameEvent): GameState =
this.let { state ->
val logger = KotlinLogging.logger { }
if (event is PlayerActionEvent) {
if (state.currentPlayerTurn != event.player) {
logger.atError {
message = "Inconsistent player turn"
payload =
mapOf(
"CurrentPlayerTurn" to (state.currentPlayerTurn ?: "No currentPlayerTurn"),
"Player" to event.player,
)
}
}
}
when (event) {
is CardIsPlayedEvent -> {
val nextDirectionAfterPlay =
when (event.card) {
is Card.ReverseCard -> state.direction.revert()
else -> state.direction
}
val color =
when (event.card) {
is Card.ColorCard -> event.card.color
is Card.AllColorCard -> null
}
val currentPlayerAfterThePlay =
if (event.card is Card.AllColorCard) {
state.currentPlayerTurn
} else {
state.nextPlayer(nextDirectionAfterPlay)
}
state.copy(
currentPlayerTurn = currentPlayerAfterThePlay,
direction = nextDirectionAfterPlay,
colorOnCurrentStack = color,
lastCardPlayer = event.player,
deck = state.deck.putOneCardFromHand(event.player, event.card),
)
}
is NewPlayerEvent -> {
if (state.isStarted) {
logger.error { "The game is already started" }
}
state.copy(
players = state.players + event.player,
)
}
is PlayerReadyEvent -> {
if (state.isStarted) {
logger.error { "The game is already started" }
}
state.copy(
readyPlayers = state.readyPlayers + event.player,
)
}
is PlayerHavePassEvent -> {
if (event.takenCard != state.deck.stack.first()) {
logger.error { "taken card is not ot top of the stack: ${event.takenCard}" }
}
state.copy(
currentPlayerTurn = state.nextPlayerTurn,
deck = state.deck.takeOneCardFromStackTo(event.player),
)
}
is PlayerChoseColorEvent -> {
state.copy(
currentPlayerTurn = state.nextPlayerTurn,
colorOnCurrentStack = event.color,
)
}
is GameStartedEvent -> {
state.copy(
colorOnCurrentStack = (event.deck.discard.first() as? Card.ColorCard)?.color ?: state.colorOnCurrentStack,
lastCardPlayer = null,
currentPlayerTurn = event.firstPlayer,
deck = event.deck,
isStarted = true,
)
}
is PlayerWinEvent -> {
state.copy(
playerWins = state.playerWins + event.player,
)
}
}.copy(
lastEventVersion = event.version,
)
}