chore: upgrade versions and rename folders

This commit is contained in:
2026-07-20 19:54:58 +02:00
parent 7fb488ab56
commit 78956ce84e
113 changed files with 471 additions and 470 deletions
@@ -0,0 +1,8 @@
package eventDemo.domain.command.action
import eventDemo.libs.command.Command
import eventDemo.libs.event.Event
sealed interface CommandAction<C : Command, E : Event<*>> {
fun run(command: C): (version: Int) -> E
}
@@ -0,0 +1,36 @@
package eventDemo.domain.command.action
import eventDemo.domain.command.CommandException
import eventDemo.domain.command.command.ICantPlayCommand
import eventDemo.domain.event.event.PlayerHavePassEvent
import eventDemo.domain.event.projection.GameStateRepository
/**
* A command to perform an action to play a new card
*/
data class ICantPlay(
private val gameStateRepository: GameStateRepository,
) : CommandAction<ICantPlayCommand, PlayerHavePassEvent> {
override fun run(command: ICantPlayCommand): (version: Int) -> PlayerHavePassEvent {
val state = gameStateRepository.get(command.payload.aggregateId)
if (state.currentPlayerTurn != command.payload.player) {
throw CommandException("Its not your turn!")
}
val playableCards = state.playableCards(command.payload.player)
if (playableCards.isNotEmpty()) {
throw CommandException("You can and must play one card, like ${playableCards.first()::class.simpleName}")
}
val takenCard = state.deck.stack.first()
return { version ->
PlayerHavePassEvent(
aggregateId = command.payload.aggregateId,
player = command.payload.player,
takenCard = takenCard,
version = version,
)
}
}
}
@@ -0,0 +1,28 @@
package eventDemo.domain.command.action
import eventDemo.domain.command.CommandException
import eventDemo.domain.command.command.IWantToJoinTheGameCommand
import eventDemo.domain.event.event.NewPlayerEvent
import eventDemo.domain.event.projection.GameStateRepository
/**
* A command to perform an action to play a new card
*/
data class IWantToJoinTheGame(
private val gameStateRepository: GameStateRepository,
) : CommandAction<IWantToJoinTheGameCommand, NewPlayerEvent> {
override fun run(command: IWantToJoinTheGameCommand): (version: Int) -> NewPlayerEvent {
val state = gameStateRepository.get(command.payload.aggregateId)
if (!state.isStarted) {
return {
NewPlayerEvent(
aggregateId = command.payload.aggregateId,
player = command.payload.player,
version = it,
)
}
} else {
throw CommandException("The game is already started")
}
}
}
@@ -0,0 +1,36 @@
package eventDemo.domain.command.action
import eventDemo.domain.command.CommandException
import eventDemo.domain.command.command.IWantToPlayCardCommand
import eventDemo.domain.event.event.CardIsPlayedEvent
import eventDemo.domain.event.projection.GameStateRepository
/**
* A command to perform an action to play a new card
*/
data class IWantToPlayCard(
private val gameStateRepository: GameStateRepository,
) : CommandAction<IWantToPlayCardCommand, CardIsPlayedEvent> {
override fun run(command: IWantToPlayCardCommand): (version: Int) -> CardIsPlayedEvent {
val state = gameStateRepository.get(command.payload.aggregateId)
if (!state.isStarted) {
throw CommandException("The game is Not started")
}
if (state.currentPlayerTurn != command.payload.player) {
throw CommandException("Its not your turn!")
}
if (!state.canBePlayThisCard(command.payload.player, command.payload.card)) {
throw CommandException("You cannot play this card")
}
return { version ->
CardIsPlayedEvent(
aggregateId = command.payload.aggregateId,
card = command.payload.card,
player = command.payload.player,
version = version,
)
}
}
}
@@ -0,0 +1,36 @@
package eventDemo.domain.command.action
import eventDemo.domain.command.CommandException
import eventDemo.domain.command.command.IamReadyToPlayCommand
import eventDemo.domain.event.event.PlayerReadyEvent
import eventDemo.domain.event.projection.GameStateRepository
/**
* A command to set as ready to play
*/
class IamReadyToPlay(
private val gameStateRepository: GameStateRepository,
) : CommandAction<IamReadyToPlayCommand, PlayerReadyEvent> {
@Throws(CommandException::class)
override fun run(command: IamReadyToPlayCommand): (version: Int) -> PlayerReadyEvent {
val state = gameStateRepository.get(command.payload.aggregateId)
val playerExist: Boolean = state.players.contains(command.payload.player)
val playerIsAlreadyReady: Boolean = state.readyPlayers.contains(command.payload.player)
if (state.isStarted) {
throw CommandException("The game is already started")
} else if (!playerExist) {
throw CommandException("You are not in the game")
} else if (playerIsAlreadyReady) {
throw CommandException("You are already ready")
} else {
return { version: Int ->
PlayerReadyEvent(
aggregateId = command.payload.aggregateId,
player = command.payload.player,
version = version,
)
}
}
}
}