chore: upgrade versions and rename folders

This commit is contained in:
2026-07-20 19:54:58 +02:00
parent 7fb488ab56
commit 78956ce84e
113 changed files with 471 additions and 470 deletions
@@ -0,0 +1,67 @@
package eventDemo.adapter.presenter.query
import eventDemo.domain.command.GameCommandHandler
import eventDemo.domain.command.command.GameCommand
import eventDemo.domain.entity.GameId
import eventDemo.domain.event.projection.projectionListener.PlayerNotificationListener
import eventDemo.domain.notification.Notification
import eventDemo.libs.fromFrameChannel
import eventDemo.libs.toObjectChannel
import io.github.oshai.kotlinlogging.withLoggingContext
import io.ktor.server.auth.authenticate
import io.ktor.server.routing.Route
import io.ktor.server.websocket.DefaultWebSocketServerSession
import io.ktor.server.websocket.webSocket
import kotlinx.coroutines.DelicateCoroutinesApi
import kotlinx.coroutines.GlobalScope
import kotlinx.coroutines.channels.ReceiveChannel
import kotlinx.coroutines.channels.SendChannel
import kotlinx.coroutines.channels.trySendBlocking
import kotlinx.coroutines.launch
import java.util.UUID
@DelicateCoroutinesApi
fun Route.gameWebSocket(
playerNotificationListener: PlayerNotificationListener,
commandHandler: GameCommandHandler,
) {
authenticate {
webSocket("/games/new") {
runWebSocket(GameId(), commandHandler, playerNotificationListener)
}
webSocket("/games/{id}") {
val gameId = GameId(UUID.fromString(call.parameters["id"]!!))
runWebSocket(gameId, commandHandler, playerNotificationListener)
}
}
}
@DelicateCoroutinesApi
private fun DefaultWebSocketServerSession.runWebSocket(
gameId: GameId,
commandHandler: GameCommandHandler,
playerNotificationListener: PlayerNotificationListener,
) {
val currentPlayer = call.getPlayerCredentials()
val incomingFrameChannel: ReceiveChannel<GameCommand> = toObjectChannel(incoming)
val outgoingFrameChannel: SendChannel<Notification> = fromFrameChannel(outgoing)
withLoggingContext("currentPlayer" to currentPlayer.toString()) {
val notificationListener =
playerNotificationListener.startListening(
currentPlayer,
gameId,
) { outgoingFrameChannel.trySendBlocking(it) }
// TODO change GlobalScope
GlobalScope.launch {
commandHandler.handleIncomingPlayerCommands(
currentPlayer,
gameId,
incomingFrameChannel,
outgoingFrameChannel,
)
notificationListener.close()
}
}
}