Improve concurrency
Fix GameState.currentPlayerTurn and nextPlayer Add ItsTheTurnOfNotification Improve test
This commit is contained in:
@@ -69,7 +69,7 @@ class GameStateBuilderTest :
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val event = CardIsPlayedEvent(gameId, playedCard, player1)
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apply(event).also { state ->
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state.gameId shouldBeEqual gameId
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assertNotNull(state.lastCard).card shouldBeEqual playedCard
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assertNotNull(state.cardOnCurrentStack).card shouldBeEqual playedCard
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assertIs<Card.NumericCard>(playedCard).let {
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it.number shouldBeEqual 0
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it.color shouldBeEqual Card.Color.Red
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@@ -80,7 +80,7 @@ class GameStateBuilderTest :
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val event = CardIsPlayedEvent(gameId, playedCard, player2)
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apply(event).also { state ->
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state.gameId shouldBeEqual gameId
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assertNotNull(state.lastCard).card shouldBeEqual playedCard
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assertNotNull(state.cardOnCurrentStack).card shouldBeEqual playedCard
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assertIs<Card.NumericCard>(playedCard).let {
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it.number shouldBeEqual 7
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it.color shouldBeEqual Card.Color.Red
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@@ -4,6 +4,7 @@ import eventDemo.app.command.GameCommandHandler
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import eventDemo.app.command.command.IWantToJoinTheGameCommand
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import eventDemo.app.command.command.IWantToPlayCardCommand
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import eventDemo.app.command.command.IamReadyToPlayCommand
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import eventDemo.app.entity.Card
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import eventDemo.app.entity.GameId
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import eventDemo.app.entity.Player
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import eventDemo.app.event.GameEventStream
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@@ -12,6 +13,7 @@ import eventDemo.app.event.projection.GameState
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import eventDemo.app.event.projection.buildStateFromEventStream
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import eventDemo.app.eventListener.GameEventPlayerNotificationListener
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import eventDemo.app.eventListener.GameEventReactionListener
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import eventDemo.app.notification.ItsTheTurnOfNotification
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import eventDemo.app.notification.PlayerAsJoinTheGameNotification
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import eventDemo.app.notification.PlayerAsPlayACardNotification
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import eventDemo.app.notification.PlayerWasReadyNotification
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@@ -29,6 +31,7 @@ import kotlinx.coroutines.Dispatchers
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import kotlinx.coroutines.GlobalScope
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import kotlinx.coroutines.channels.Channel
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import kotlinx.coroutines.delay
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import kotlinx.coroutines.joinAll
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import kotlinx.coroutines.launch
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import org.koin.dsl.koinApplication
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import kotlin.test.assertIs
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@@ -43,75 +46,105 @@ class GameStateTest :
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val id = GameId()
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val player1 = Player(name = "Nikola")
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val player2 = Player(name = "Einstein")
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val channelIn1 = Channel<Frame>()
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val channelIn2 = Channel<Frame>()
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val channelOut1 = Channel<Frame>(Channel.BUFFERED)
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val channelOut2 = Channel<Frame>(Channel.BUFFERED)
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val channelCommand1 = Channel<Frame>(Channel.BUFFERED)
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val channelCommand2 = Channel<Frame>(Channel.BUFFERED)
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val channelNotification1 = Channel<Frame>(Channel.BUFFERED)
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val channelNotification2 = Channel<Frame>(Channel.BUFFERED)
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var playedCard1: Card? = null
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var playedCard2: Card? = null
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val player1Job =
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launch {
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channelCommand1.send(IWantToJoinTheGameCommand(IWantToJoinTheGameCommand.Payload(id, player1)).toFrame())
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channelNotification1.receive().toNotification().let {
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assertIs<WelcomeToTheGameNotification>(it).players shouldBeEqual setOf(player1)
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}
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channelNotification1.receive().toNotification().let {
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assertIs<PlayerAsJoinTheGameNotification>(it).player shouldBeEqual player2
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}
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channelCommand1.send(IamReadyToPlayCommand(IamReadyToPlayCommand.Payload(id, player1)).toFrame())
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channelNotification1.receive().toNotification().let {
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assertIs<PlayerWasReadyNotification>(it).player shouldBeEqual player2
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}
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val player1Hand =
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channelNotification1.receive().toNotification().let {
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assertIs<TheGameWasStartedNotification>(it).hand shouldHaveSize 7
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}
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playedCard1 = player1Hand.first()
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channelNotification1.receive().toNotification().let {
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assertIs<ItsTheTurnOfNotification>(it).apply {
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player shouldBeEqual player1
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}
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}
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channelCommand1.send(IWantToPlayCardCommand(IWantToPlayCardCommand.Payload(id, player1, player1Hand.first())).toFrame())
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channelNotification1.receive().toNotification().let {
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assertIs<ItsTheTurnOfNotification>(it).apply {
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player shouldBeEqual player2
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}
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}
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channelNotification1.receive().toNotification().let {
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assertIs<PlayerAsPlayACardNotification>(it).apply {
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player shouldBeEqual player2
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card shouldBeEqual assertNotNull(playedCard2)
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}
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}
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}
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val player2Job =
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launch {
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delay(100)
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channelCommand2.send(IWantToJoinTheGameCommand(IWantToJoinTheGameCommand.Payload(id, player2)).toFrame())
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channelNotification2.receive().toNotification().let {
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assertIs<WelcomeToTheGameNotification>(it).players shouldBeEqual setOf(player1, player2)
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}
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channelNotification2.receive().toNotification().let {
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assertIs<PlayerWasReadyNotification>(it).player shouldBeEqual player1
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}
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channelCommand2.send(IamReadyToPlayCommand(IamReadyToPlayCommand.Payload(id, player2)).toFrame())
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val player2Hand =
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channelNotification2.receive().toNotification().let {
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assertIs<TheGameWasStartedNotification>(it).hand shouldHaveSize 7
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}
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channelNotification2.receive().toNotification().let {
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assertIs<ItsTheTurnOfNotification>(it).apply {
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player shouldBeEqual player1
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}
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}
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channelNotification2.receive().toNotification().let {
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assertIs<PlayerAsPlayACardNotification>(it).apply {
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player shouldBeEqual player1
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card shouldBeEqual assertNotNull(playedCard1)
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}
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}
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playedCard2 = player2Hand.first()
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channelNotification2.receive().toNotification().let {
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assertIs<ItsTheTurnOfNotification>(it).apply {
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player shouldBeEqual player2
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}
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}
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channelCommand2.send(IWantToPlayCardCommand(IWantToPlayCardCommand.Payload(id, player2, player2Hand.first())).toFrame())
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}
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koinApplication { modules(appKoinModule) }.koin.apply {
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val commandHandler by inject<GameCommandHandler>()
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val playerNotificationListener by inject<GameEventPlayerNotificationListener>()
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val eventStream by inject<GameEventStream>()
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val playerNotificationListener by inject<GameEventPlayerNotificationListener>()
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GameEventReactionListener(get(), get(), get()).init()
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playerNotificationListener.startListening(channelOut1, player1)
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playerNotificationListener.startListening(channelOut2, player2)
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playerNotificationListener.startListening(channelNotification1, player1)
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playerNotificationListener.startListening(channelNotification2, player2)
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GlobalScope.launch(Dispatchers.IO) {
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commandHandler.handle(player1, channelIn1, channelOut1)
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commandHandler.handle(player1, channelCommand1, channelNotification1)
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}
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GlobalScope.launch(Dispatchers.IO) {
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commandHandler.handle(player2, channelIn2, channelOut2)
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commandHandler.handle(player2, channelCommand2, channelNotification2)
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}
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channelIn1.send(IWantToJoinTheGameCommand(IWantToJoinTheGameCommand.Payload(id, player1)).toFrame())
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delay(50)
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channelIn2.send(IWantToJoinTheGameCommand(IWantToJoinTheGameCommand.Payload(id, player2)).toFrame())
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delay(50)
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channelOut1.receive().toNotification().let {
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assertIs<WelcomeToTheGameNotification>(it).players shouldBeEqual setOf(player1)
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}
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channelOut2.receive().toNotification().let {
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assertIs<WelcomeToTheGameNotification>(it).players shouldBeEqual setOf(player1, player2)
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}
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channelOut1.receive().toNotification().let {
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assertIs<PlayerAsJoinTheGameNotification>(it).player shouldBeEqual player2
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}
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channelIn1.send(IamReadyToPlayCommand(IamReadyToPlayCommand.Payload(id, player1)).toFrame())
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delay(50)
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channelIn2.send(IamReadyToPlayCommand(IamReadyToPlayCommand.Payload(id, player2)).toFrame())
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delay(50)
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channelOut1.receive().toNotification().let {
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assertIs<PlayerWasReadyNotification>(it).player shouldBeEqual player2
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}
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channelOut2.receive().toNotification().let {
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assertIs<PlayerWasReadyNotification>(it).player shouldBeEqual player1
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}
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val player1Hand =
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channelOut1.receive().toNotification().let {
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assertIs<TheGameWasStartedNotification>(it).hand shouldHaveSize 7
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}
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val player2Hand =
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channelOut2.receive().toNotification().let {
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assertIs<TheGameWasStartedNotification>(it).hand shouldHaveSize 7
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}
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channelIn1.send(IWantToPlayCardCommand(IWantToPlayCardCommand.Payload(id, player1, player1Hand.first())).toFrame())
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delay(50)
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channelOut2.receive().toNotification().let {
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assertIs<PlayerAsPlayACardNotification>(it).player shouldBeEqual player1
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assertIs<PlayerAsPlayACardNotification>(it).card shouldBeEqual player1Hand.first()
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}
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channelIn2.send(IWantToPlayCardCommand(IWantToPlayCardCommand.Payload(id, player2, player2Hand.first())).toFrame())
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delay(50)
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channelOut1.receive().toNotification().let {
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assertIs<PlayerAsPlayACardNotification>(it).player shouldBeEqual player2
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assertIs<PlayerAsPlayACardNotification>(it).card shouldBeEqual player2Hand.first()
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}
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joinAll(player1Job, player2Job)
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val state = id.buildStateFromEventStream(eventStream)
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@@ -120,7 +153,7 @@ class GameStateTest :
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state.players shouldBeEqual setOf(player1, player2)
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state.readyPlayers shouldBeEqual setOf(player1, player2)
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state.direction shouldBeEqual GameState.Direction.CLOCKWISE
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assertNotNull(state.lastCard) shouldBeEqual GameState.LastCard(player2Hand.first(), player2)
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assertNotNull(state.cardOnCurrentStack) shouldBeEqual GameState.LastCard(assertNotNull(playedCard2), player2)
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}
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}
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})
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