Improve concurrency
Fix GameState.currentPlayerTurn and nextPlayer Add ItsTheTurnOfNotification Improve test
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@@ -22,5 +22,5 @@ interface EventStream<E : Event<ID>, ID : AggregateId> {
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): R?
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/** Reads all events associated with a given aggregate ID */
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fun readAll(aggregateId: ID): List<E>
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fun readAll(aggregateId: ID): Set<E>
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}
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