Improve concurrency

Fix GameState.currentPlayerTurn and nextPlayer
Add ItsTheTurnOfNotification
Improve test
This commit is contained in:
2025-03-10 22:18:06 +01:00
parent 3a685496fd
commit 6028846828
23 changed files with 344 additions and 236 deletions

View File

@@ -11,6 +11,7 @@ import java.util.UUID
data class CardIsPlayedEvent(
override val gameId: GameId,
val card: Card,
val player: Player,
override val player: Player,
override val eventId: UUID = UUID.randomUUID(),
) : GameEvent
) : GameEvent,
PlayerActionEvent

View File

@@ -0,0 +1,7 @@
package eventDemo.app.event.event
import eventDemo.app.entity.Player
sealed interface PlayerActionEvent {
val player: Player
}

View File

@@ -10,8 +10,9 @@ import java.util.UUID
*/
data class PlayerChoseColorEvent(
override val gameId: GameId,
val player: Player,
override val player: Player,
val color: Card.Color,
) : GameEvent {
) : GameEvent,
PlayerActionEvent {
override val eventId: UUID = UUID.randomUUID()
}

View File

@@ -10,8 +10,9 @@ import java.util.UUID
*/
data class PlayerHavePassEvent(
override val gameId: GameId,
val player: Player,
override val player: Player,
val takenCard: Card,
) : GameEvent {
) : GameEvent,
PlayerActionEvent {
override val eventId: UUID = UUID.randomUUID()
}

View File

@@ -10,9 +10,9 @@ import kotlinx.serialization.Serializable
data class GameState(
val gameId: GameId,
val players: Set<Player> = emptySet(),
val lastPlayer: Player? = null,
val lastCard: LastCard? = null,
val lastColor: Card.Color? = null,
val currentPlayerTurn: Player? = null,
val cardOnCurrentStack: LastCard? = null,
val colorOnCurrentStack: Card.Color? = null,
val direction: Direction = Direction.CLOCKWISE,
val readyPlayers: Set<Player> = emptySet(),
val deck: Deck = Deck(players),
@@ -42,8 +42,8 @@ data class GameState(
return players.size == readyPlayers.size && players.all { readyPlayers.contains(it) }
}
private val lastPlayerIndex: Int? get() {
val i = players.indexOf(lastPlayer)
private val currentPlayerIndex: Int? get() {
val i = players.indexOf(currentPlayerTurn)
return if (i == -1) {
null
} else {
@@ -51,28 +51,42 @@ data class GameState(
}
}
private val nextPlayerIndex: Int get() {
if (players.size == 0) return 0
private fun nextPlayerIndex(direction: Direction): Int {
if (players.isEmpty()) return 0
val y =
if (direction == Direction.CLOCKWISE) {
+1
} else {
-1
}
return ((lastPlayerIndex ?: 0) + y) % players.size
}
val nextPlayer: Player? by lazy {
if (players.isEmpty()) {
null
return if (direction == Direction.CLOCKWISE) {
sidePlayerIndexClockwise
} else {
players.elementAt(nextPlayerIndex)
sidePlayerIndexCounterClockwise
}
}
val Player.currentIndex: Int get() = players.indexOf(this)
fun nextPlayer(direction: Direction): Player = players.elementAt(nextPlayerIndex(direction))
private val sidePlayerIndexClockwise: Int by lazy {
if (players.isEmpty()) {
0
} else {
((currentPlayerIndex ?: 0) + 1) % players.size
}
}
private val sidePlayerIndexCounterClockwise: Int by lazy {
if (players.isEmpty()) {
0
} else {
((currentPlayerIndex ?: 0) - 1) % players.size
}
}
val nextPlayerTurn: Player? by lazy {
if (players.isEmpty()) {
null
} else {
nextPlayer(direction)
}
}
private val Player.currentIndex: Int get() = players.indexOf(this)
fun Player.playerDiffIndex(nextPlayer: Player): Int =
if (direction == Direction.CLOCKWISE) {
@@ -82,8 +96,8 @@ data class GameState(
}.let { it % players.size }
val Player.cardOnBoardIsForYou: Boolean get() {
if (lastCard == null) error("No card")
return this.playerDiffIndex(lastCard.player) == 1
if (cardOnCurrentStack == null) error("No card")
return this.playerDiffIndex(cardOnCurrentStack.player) == 1
}
fun playableCards(player: Player): List<Card> =
@@ -102,7 +116,7 @@ data class GameState(
player: Player,
card: Card,
): Boolean {
val cardOnBoard = lastCard?.card ?: return false
val cardOnBoard = cardOnCurrentStack?.card ?: return false
return when (cardOnBoard) {
is Card.NumericCard -> {
when (card) {
@@ -134,7 +148,7 @@ data class GameState(
is Card.ChangeColorCard -> {
when (card) {
is Card.AllColorCard -> true
is Card.ColorCard -> card.color == lastColor
is Card.ColorCard -> card.color == colorOnCurrentStack
}
}
@@ -156,7 +170,7 @@ data class GameState(
} else {
when (card) {
is Card.AllColorCard -> true
is Card.ColorCard -> card.color == lastColor
is Card.ColorCard -> card.color == colorOnCurrentStack
}
}
}

View File

@@ -7,18 +7,22 @@ import eventDemo.app.event.event.CardIsPlayedEvent
import eventDemo.app.event.event.GameEvent
import eventDemo.app.event.event.GameStartedEvent
import eventDemo.app.event.event.NewPlayerEvent
import eventDemo.app.event.event.PlayerActionEvent
import eventDemo.app.event.event.PlayerChoseColorEvent
import eventDemo.app.event.event.PlayerHavePassEvent
import eventDemo.app.event.event.PlayerReadyEvent
import eventDemo.app.event.event.PlayerWinEvent
import io.github.oshai.kotlinlogging.KotlinLogging
fun GameId.buildStateFromEventStream(eventStream: GameEventStream): GameState {
val events = eventStream.readAll(this)
if (events.isEmpty()) return GameState(this)
return events.buildStateFromEvents()
return events.buildStateFromEvents().also {
KotlinLogging.logger {}.warn { "state is build from scratch for game: $this " }
}
}
fun List<GameEvent>.buildStateFromEvents(): GameState {
fun Collection<GameEvent>.buildStateFromEvents(): GameState {
val gameId = this.firstOrNull()?.gameId ?: error("Cannot build GameState from an empty list")
return fold(GameState(gameId)) { state, event ->
state.apply(event)
@@ -27,9 +31,14 @@ fun List<GameEvent>.buildStateFromEvents(): GameState {
fun GameState.apply(event: GameEvent): GameState =
let { state ->
if (event is PlayerActionEvent) {
if (state.currentPlayerTurn != event.player) {
error("inconsistent player turn. currentPlayerTurn: $currentPlayerTurn | player: ${event.player}")
}
}
when (event) {
is CardIsPlayedEvent -> {
val direction =
val nextDirectionAfterPlay =
when (event.card) {
is Card.ReverseCard -> state.direction.revert()
else -> state.direction
@@ -38,14 +47,21 @@ fun GameState.apply(event: GameEvent): GameState =
val color =
when (event.card) {
is Card.ColorCard -> event.card.color
else -> state.lastColor
is Card.AllColorCard -> null
}
val currentPlayerAfterThePlay =
if (event.card is Card.AllColorCard) {
currentPlayerTurn
} else {
nextPlayer(nextDirectionAfterPlay)
}
state.copy(
lastPlayer = event.player,
direction = direction,
lastColor = color,
lastCard = GameState.LastCard(event.card, event.player),
currentPlayerTurn = currentPlayerAfterThePlay,
direction = nextDirectionAfterPlay,
colorOnCurrentStack = color,
cardOnCurrentStack = GameState.LastCard(event.card, event.player),
deck = state.deck.putOneCardFromHand(event.player, event.card),
)
}
@@ -59,6 +75,7 @@ fun GameState.apply(event: GameEvent): GameState =
}
is PlayerReadyEvent -> {
if (state.isStarted) error("The game is already started")
state.copy(
readyPlayers = state.readyPlayers + event.player,
)
@@ -67,22 +84,23 @@ fun GameState.apply(event: GameEvent): GameState =
is PlayerHavePassEvent -> {
if (event.takenCard != state.deck.stack.first()) error("taken card is not ot top of the stack")
state.copy(
lastPlayer = event.player,
currentPlayerTurn = nextPlayerTurn,
deck = state.deck.takeOneCardFromStackTo(event.player),
)
}
is PlayerChoseColorEvent -> {
state.copy(
lastColor = event.color,
currentPlayerTurn = nextPlayerTurn,
colorOnCurrentStack = event.color,
)
}
is GameStartedEvent -> {
state.copy(
lastColor = (event.deck.discard.first() as? Card.ColorCard)?.color ?: state.lastColor,
lastCard = GameState.LastCard(event.deck.discard.first(), event.firstPlayer),
lastPlayer = event.firstPlayer,
colorOnCurrentStack = (event.deck.discard.first() as? Card.ColorCard)?.color ?: state.colorOnCurrentStack,
cardOnCurrentStack = GameState.LastCard(event.deck.discard.first(), event.firstPlayer),
currentPlayerTurn = event.firstPlayer,
deck = event.deck,
isStarted = true,
)

View File

@@ -22,8 +22,7 @@ class GameStateRepository(
val projection = projections[event.gameId]
if (projection == null) {
event
.gameId
.buildStateFromEventStream(eventStream)
.buildStateFromEventStreamTo(eventStream)
.update()
} else {
projection