Improve concurrency
Fix GameState.currentPlayerTurn and nextPlayer Add ItsTheTurnOfNotification Improve test
This commit is contained in:
@@ -15,7 +15,6 @@ import io.github.oshai.kotlinlogging.KotlinLogging
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import io.ktor.websocket.Frame
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import kotlinx.coroutines.channels.ReceiveChannel
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import kotlinx.coroutines.channels.SendChannel
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import kotlinx.coroutines.channels.trySendBlocking
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/**
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* Listen [GameCommand] on [GameCommandStream], check the validity and execute an action.
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@@ -33,39 +32,29 @@ class GameCommandHandler(
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*/
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suspend fun handle(
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player: Player,
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incoming: ReceiveChannel<Frame>,
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outgoing: SendChannel<Frame>,
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) {
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val commandStream = GameCommandStream(incoming)
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val playerErrorNotifier: (String) -> Unit = {
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incomingCommandChannel: ReceiveChannel<Frame>,
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outgoingErrorChannelNotification: SendChannel<Frame>,
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) = GameCommandStream(incomingCommandChannel).process { command ->
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if (command.payload.player.id != player.id) {
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nack()
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}
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val playerErrorNotifier: suspend (String) -> Unit = {
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val notification = ErrorNotification(message = it)
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logger.atInfo {
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logger.atWarn {
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message = "Notification send ERROR: ${notification.message}"
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payload = mapOf("notification" to notification)
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}
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outgoing.trySendBlocking(notification.toFrame())
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outgoingErrorChannelNotification.send(notification.toFrame())
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}
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return init(player, commandStream, playerErrorNotifier)
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}
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private suspend fun init(
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player: Player,
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commandStream: GameCommandStream,
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playerErrorNotifier: (String) -> Unit,
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) {
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commandStream.process { command ->
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if (command.payload.player.id != player.id) {
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nack()
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}
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val gameState = gameStateRepository.get(command.payload.gameId)
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val gameState = gameStateRepository.get(command.payload.gameId)
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when (command) {
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is IWantToPlayCardCommand -> command.run(gameState, playerErrorNotifier, eventHandler)
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is IamReadyToPlayCommand -> command.run(gameState, playerErrorNotifier, eventHandler)
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is IWantToJoinTheGameCommand -> command.run(gameState, playerErrorNotifier, eventHandler)
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is ICantPlayCommand -> command.run(gameState, playerErrorNotifier, eventHandler)
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}
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when (command) {
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is IWantToPlayCardCommand -> command.run(gameState, playerErrorNotifier, eventHandler)
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is IamReadyToPlayCommand -> command.run(gameState, playerErrorNotifier, eventHandler)
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is IWantToJoinTheGameCommand -> command.run(gameState, playerErrorNotifier, eventHandler)
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is ICantPlayCommand -> command.run(gameState, playerErrorNotifier, eventHandler)
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}
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}
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}
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@@ -23,11 +23,15 @@ data class ICantPlayCommand(
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override val player: Player,
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) : GameCommand.Payload
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fun run(
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suspend fun run(
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state: GameState,
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playerErrorNotifier: (String) -> Unit,
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playerErrorNotifier: suspend (String) -> Unit,
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eventHandler: GameEventHandler,
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) {
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if (state.currentPlayerTurn != payload.player) {
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playerErrorNotifier("Its not your turn!")
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return
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}
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val playableCards = state.playableCards(payload.player)
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if (playableCards.isEmpty()) {
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val takenCard = state.deck.stack.first()
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@@ -24,9 +24,9 @@ data class IWantToJoinTheGameCommand(
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override val player: Player,
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) : GameCommand.Payload
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fun run(
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suspend fun run(
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state: GameState,
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playerErrorNotifier: (String) -> Unit,
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playerErrorNotifier: suspend (String) -> Unit,
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eventHandler: GameEventHandler,
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) {
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val logger = KotlinLogging.logger {}
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@@ -25,15 +25,19 @@ data class IWantToPlayCardCommand(
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val card: Card,
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) : GameCommand.Payload
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fun run(
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suspend fun run(
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state: GameState,
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playerErrorNotifier: (String) -> Unit,
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playerErrorNotifier: suspend (String) -> Unit,
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eventHandler: GameEventHandler,
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) {
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if (!state.isStarted) {
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playerErrorNotifier("The game is Not started")
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return
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}
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if (state.currentPlayerTurn != payload.player) {
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playerErrorNotifier("Its not your turn!")
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return
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}
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if (state.canBePlayThisCard(payload.player, payload.card)) {
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eventHandler.handle(
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@@ -23,9 +23,9 @@ data class IamReadyToPlayCommand(
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override val player: Player,
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) : GameCommand.Payload
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fun run(
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suspend fun run(
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state: GameState,
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playerErrorNotifier: (String) -> Unit,
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playerErrorNotifier: suspend (String) -> Unit,
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eventHandler: GameEventHandler,
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) {
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val playerExist: Boolean = state.players.contains(payload.player)
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@@ -11,6 +11,7 @@ import java.util.UUID
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data class CardIsPlayedEvent(
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override val gameId: GameId,
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val card: Card,
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val player: Player,
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override val player: Player,
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override val eventId: UUID = UUID.randomUUID(),
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) : GameEvent
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) : GameEvent,
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PlayerActionEvent
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@@ -0,0 +1,7 @@
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package eventDemo.app.event.event
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import eventDemo.app.entity.Player
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sealed interface PlayerActionEvent {
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val player: Player
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}
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@@ -10,8 +10,9 @@ import java.util.UUID
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*/
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data class PlayerChoseColorEvent(
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override val gameId: GameId,
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val player: Player,
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override val player: Player,
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val color: Card.Color,
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) : GameEvent {
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) : GameEvent,
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PlayerActionEvent {
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override val eventId: UUID = UUID.randomUUID()
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}
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@@ -10,8 +10,9 @@ import java.util.UUID
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*/
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data class PlayerHavePassEvent(
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override val gameId: GameId,
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val player: Player,
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override val player: Player,
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val takenCard: Card,
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) : GameEvent {
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) : GameEvent,
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PlayerActionEvent {
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override val eventId: UUID = UUID.randomUUID()
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}
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@@ -10,9 +10,9 @@ import kotlinx.serialization.Serializable
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data class GameState(
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val gameId: GameId,
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val players: Set<Player> = emptySet(),
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val lastPlayer: Player? = null,
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val lastCard: LastCard? = null,
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val lastColor: Card.Color? = null,
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val currentPlayerTurn: Player? = null,
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val cardOnCurrentStack: LastCard? = null,
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val colorOnCurrentStack: Card.Color? = null,
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val direction: Direction = Direction.CLOCKWISE,
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val readyPlayers: Set<Player> = emptySet(),
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val deck: Deck = Deck(players),
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@@ -42,8 +42,8 @@ data class GameState(
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return players.size == readyPlayers.size && players.all { readyPlayers.contains(it) }
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}
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private val lastPlayerIndex: Int? get() {
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val i = players.indexOf(lastPlayer)
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private val currentPlayerIndex: Int? get() {
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val i = players.indexOf(currentPlayerTurn)
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return if (i == -1) {
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null
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} else {
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@@ -51,28 +51,42 @@ data class GameState(
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}
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}
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private val nextPlayerIndex: Int get() {
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if (players.size == 0) return 0
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private fun nextPlayerIndex(direction: Direction): Int {
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if (players.isEmpty()) return 0
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val y =
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if (direction == Direction.CLOCKWISE) {
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+1
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} else {
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-1
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}
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return ((lastPlayerIndex ?: 0) + y) % players.size
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}
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val nextPlayer: Player? by lazy {
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if (players.isEmpty()) {
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null
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return if (direction == Direction.CLOCKWISE) {
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sidePlayerIndexClockwise
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} else {
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players.elementAt(nextPlayerIndex)
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sidePlayerIndexCounterClockwise
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}
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}
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val Player.currentIndex: Int get() = players.indexOf(this)
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fun nextPlayer(direction: Direction): Player = players.elementAt(nextPlayerIndex(direction))
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private val sidePlayerIndexClockwise: Int by lazy {
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if (players.isEmpty()) {
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0
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} else {
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((currentPlayerIndex ?: 0) + 1) % players.size
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}
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}
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private val sidePlayerIndexCounterClockwise: Int by lazy {
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if (players.isEmpty()) {
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0
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} else {
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((currentPlayerIndex ?: 0) - 1) % players.size
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}
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}
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val nextPlayerTurn: Player? by lazy {
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if (players.isEmpty()) {
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null
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} else {
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nextPlayer(direction)
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}
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}
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private val Player.currentIndex: Int get() = players.indexOf(this)
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fun Player.playerDiffIndex(nextPlayer: Player): Int =
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if (direction == Direction.CLOCKWISE) {
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@@ -82,8 +96,8 @@ data class GameState(
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}.let { it % players.size }
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val Player.cardOnBoardIsForYou: Boolean get() {
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if (lastCard == null) error("No card")
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return this.playerDiffIndex(lastCard.player) == 1
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if (cardOnCurrentStack == null) error("No card")
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return this.playerDiffIndex(cardOnCurrentStack.player) == 1
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}
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fun playableCards(player: Player): List<Card> =
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@@ -102,7 +116,7 @@ data class GameState(
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player: Player,
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card: Card,
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): Boolean {
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val cardOnBoard = lastCard?.card ?: return false
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val cardOnBoard = cardOnCurrentStack?.card ?: return false
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return when (cardOnBoard) {
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is Card.NumericCard -> {
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when (card) {
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@@ -134,7 +148,7 @@ data class GameState(
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is Card.ChangeColorCard -> {
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when (card) {
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is Card.AllColorCard -> true
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is Card.ColorCard -> card.color == lastColor
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is Card.ColorCard -> card.color == colorOnCurrentStack
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}
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}
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@@ -156,7 +170,7 @@ data class GameState(
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} else {
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when (card) {
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is Card.AllColorCard -> true
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is Card.ColorCard -> card.color == lastColor
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is Card.ColorCard -> card.color == colorOnCurrentStack
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}
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}
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}
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@@ -7,18 +7,22 @@ import eventDemo.app.event.event.CardIsPlayedEvent
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import eventDemo.app.event.event.GameEvent
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import eventDemo.app.event.event.GameStartedEvent
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import eventDemo.app.event.event.NewPlayerEvent
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import eventDemo.app.event.event.PlayerActionEvent
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import eventDemo.app.event.event.PlayerChoseColorEvent
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import eventDemo.app.event.event.PlayerHavePassEvent
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import eventDemo.app.event.event.PlayerReadyEvent
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import eventDemo.app.event.event.PlayerWinEvent
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import io.github.oshai.kotlinlogging.KotlinLogging
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fun GameId.buildStateFromEventStream(eventStream: GameEventStream): GameState {
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val events = eventStream.readAll(this)
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if (events.isEmpty()) return GameState(this)
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return events.buildStateFromEvents()
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return events.buildStateFromEvents().also {
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KotlinLogging.logger {}.warn { "state is build from scratch for game: $this " }
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}
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}
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fun List<GameEvent>.buildStateFromEvents(): GameState {
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fun Collection<GameEvent>.buildStateFromEvents(): GameState {
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val gameId = this.firstOrNull()?.gameId ?: error("Cannot build GameState from an empty list")
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return fold(GameState(gameId)) { state, event ->
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state.apply(event)
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@@ -27,9 +31,14 @@ fun List<GameEvent>.buildStateFromEvents(): GameState {
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fun GameState.apply(event: GameEvent): GameState =
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let { state ->
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if (event is PlayerActionEvent) {
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if (state.currentPlayerTurn != event.player) {
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error("inconsistent player turn. currentPlayerTurn: $currentPlayerTurn | player: ${event.player}")
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}
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}
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when (event) {
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is CardIsPlayedEvent -> {
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val direction =
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val nextDirectionAfterPlay =
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when (event.card) {
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is Card.ReverseCard -> state.direction.revert()
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else -> state.direction
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@@ -38,14 +47,21 @@ fun GameState.apply(event: GameEvent): GameState =
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val color =
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when (event.card) {
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is Card.ColorCard -> event.card.color
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else -> state.lastColor
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is Card.AllColorCard -> null
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}
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val currentPlayerAfterThePlay =
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if (event.card is Card.AllColorCard) {
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currentPlayerTurn
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} else {
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nextPlayer(nextDirectionAfterPlay)
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}
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state.copy(
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lastPlayer = event.player,
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direction = direction,
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lastColor = color,
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lastCard = GameState.LastCard(event.card, event.player),
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currentPlayerTurn = currentPlayerAfterThePlay,
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direction = nextDirectionAfterPlay,
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colorOnCurrentStack = color,
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cardOnCurrentStack = GameState.LastCard(event.card, event.player),
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deck = state.deck.putOneCardFromHand(event.player, event.card),
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)
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}
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@@ -59,6 +75,7 @@ fun GameState.apply(event: GameEvent): GameState =
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}
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is PlayerReadyEvent -> {
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if (state.isStarted) error("The game is already started")
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state.copy(
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readyPlayers = state.readyPlayers + event.player,
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)
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@@ -67,22 +84,23 @@ fun GameState.apply(event: GameEvent): GameState =
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is PlayerHavePassEvent -> {
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if (event.takenCard != state.deck.stack.first()) error("taken card is not ot top of the stack")
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state.copy(
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lastPlayer = event.player,
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currentPlayerTurn = nextPlayerTurn,
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deck = state.deck.takeOneCardFromStackTo(event.player),
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)
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}
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is PlayerChoseColorEvent -> {
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state.copy(
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lastColor = event.color,
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currentPlayerTurn = nextPlayerTurn,
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colorOnCurrentStack = event.color,
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)
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}
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is GameStartedEvent -> {
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state.copy(
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lastColor = (event.deck.discard.first() as? Card.ColorCard)?.color ?: state.lastColor,
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lastCard = GameState.LastCard(event.deck.discard.first(), event.firstPlayer),
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lastPlayer = event.firstPlayer,
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colorOnCurrentStack = (event.deck.discard.first() as? Card.ColorCard)?.color ?: state.colorOnCurrentStack,
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cardOnCurrentStack = GameState.LastCard(event.deck.discard.first(), event.firstPlayer),
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currentPlayerTurn = event.firstPlayer,
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deck = event.deck,
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isStarted = true,
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)
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@@ -22,8 +22,7 @@ class GameStateRepository(
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val projection = projections[event.gameId]
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if (projection == null) {
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event
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.gameId
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.buildStateFromEventStream(eventStream)
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.buildStateFromEventStreamTo(eventStream)
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.update()
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} else {
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projection
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@@ -1,5 +1,6 @@
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package eventDemo.app.eventListener
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import eventDemo.app.entity.Card
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import eventDemo.app.entity.Player
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import eventDemo.app.event.GameEventBus
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import eventDemo.app.event.event.CardIsPlayedEvent
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@@ -11,6 +12,8 @@ import eventDemo.app.event.event.PlayerHavePassEvent
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import eventDemo.app.event.event.PlayerReadyEvent
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import eventDemo.app.event.event.PlayerWinEvent
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import eventDemo.app.event.projection.GameStateRepository
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import eventDemo.app.notification.ItsTheTurnOfNotification
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import eventDemo.app.notification.Notification
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import eventDemo.app.notification.PlayerAsJoinTheGameNotification
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import eventDemo.app.notification.PlayerAsPlayACardNotification
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import eventDemo.app.notification.PlayerHavePassNotification
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@@ -33,100 +36,110 @@ class GameEventPlayerNotificationListener(
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private val logger = KotlinLogging.logger {}
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fun startListening(
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outgoing: SendChannel<Frame>,
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outgoingNotificationChannel: SendChannel<Frame>,
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currentPlayer: Player,
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) {
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eventBus.subscribe { event: GameEvent ->
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val currentState = gameStateRepository.getUntil(event)
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val notification =
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when (event) {
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is NewPlayerEvent -> {
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if (currentPlayer != event.player) {
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PlayerAsJoinTheGameNotification(
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player = event.player,
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)
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} else {
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WelcomeToTheGameNotification(
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players = currentState.players,
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)
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}
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}
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is CardIsPlayedEvent -> {
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if (currentPlayer != event.player) {
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PlayerAsPlayACardNotification(
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player = event.player,
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card = event.card,
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)
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} else {
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null
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}
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fun Notification.send() {
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if (currentState.players.contains(currentPlayer)) {
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// Only notify players who have already joined the game.
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outgoingNotificationChannel.trySendBlocking(toFrame())
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logger.atInfo {
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message = "Notification for player ${currentPlayer.name} was SEND: ${this@send}"
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payload = mapOf("notification" to this@send, "event" to event)
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}
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is GameStartedEvent -> {
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TheGameWasStartedNotification(
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hand =
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event.deck.playersHands.getHand(currentPlayer)
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?: error("You are not in the game"),
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)
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} else {
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// Rare use case, when a connexion is created with the channel,
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// but the player was not already join in the game
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logger.atWarn {
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||||
message = "Notification for player ${currentPlayer.name} was SKIP, No player on the game: ${this@send}"
|
||||
payload = mapOf("notification" to this@send, "event" to event)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
is PlayerChoseColorEvent -> {
|
||||
if (currentPlayer != event.player) {
|
||||
PlayerWasChoseTheCardColorNotification(
|
||||
player = event.player,
|
||||
color = event.color,
|
||||
)
|
||||
} else {
|
||||
null
|
||||
}
|
||||
}
|
||||
fun sendNextTurnNotif() =
|
||||
ItsTheTurnOfNotification(
|
||||
player = currentState.currentPlayerTurn ?: error("No player turn defined"),
|
||||
).send()
|
||||
|
||||
is PlayerHavePassEvent -> {
|
||||
if (currentPlayer == event.player) {
|
||||
YourNewCardNotification(
|
||||
card = event.takenCard,
|
||||
)
|
||||
} else {
|
||||
PlayerHavePassNotification(
|
||||
player = event.player,
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
is PlayerReadyEvent -> {
|
||||
if (currentPlayer != event.player) {
|
||||
PlayerWasReadyNotification(
|
||||
player = event.player,
|
||||
)
|
||||
} else {
|
||||
null
|
||||
}
|
||||
}
|
||||
|
||||
is PlayerWinEvent -> {
|
||||
PlayerWinNotification(
|
||||
when (event) {
|
||||
is NewPlayerEvent -> {
|
||||
if (currentPlayer != event.player) {
|
||||
PlayerAsJoinTheGameNotification(
|
||||
player = event.player,
|
||||
)
|
||||
).send()
|
||||
} else {
|
||||
WelcomeToTheGameNotification(
|
||||
players = currentState.players,
|
||||
).send()
|
||||
}
|
||||
}
|
||||
|
||||
if (notification == null) {
|
||||
logger.atInfo {
|
||||
message = "Notification Ignore: $event"
|
||||
payload = mapOf("event" to event)
|
||||
is CardIsPlayedEvent -> {
|
||||
if (currentPlayer != event.player) {
|
||||
PlayerAsPlayACardNotification(
|
||||
player = event.player,
|
||||
card = event.card,
|
||||
).send()
|
||||
}
|
||||
|
||||
if (event.card !is Card.AllColorCard) {
|
||||
ItsTheTurnOfNotification(
|
||||
player = currentState.currentPlayerTurn ?: error("No player turn defined"),
|
||||
).send()
|
||||
}
|
||||
}
|
||||
} else if (currentState.players.contains(currentPlayer)) {
|
||||
// Only notify players who have already joined the game.
|
||||
outgoing.trySendBlocking(notification.toFrame())
|
||||
logger.atInfo {
|
||||
message = "Notification SEND: $notification"
|
||||
payload = mapOf("notification" to notification, "event" to event)
|
||||
|
||||
is GameStartedEvent -> {
|
||||
TheGameWasStartedNotification(
|
||||
hand =
|
||||
event.deck.playersHands.getHand(currentPlayer)
|
||||
?: error("You are not in the game"),
|
||||
).send()
|
||||
|
||||
sendNextTurnNotif()
|
||||
}
|
||||
} else {
|
||||
logger.atInfo {
|
||||
message = "Notification SKIP: $notification"
|
||||
payload = mapOf("notification" to notification, "event" to event)
|
||||
|
||||
is PlayerChoseColorEvent -> {
|
||||
if (currentPlayer != event.player) {
|
||||
PlayerWasChoseTheCardColorNotification(
|
||||
player = event.player,
|
||||
color = event.color,
|
||||
).send()
|
||||
}
|
||||
|
||||
sendNextTurnNotif()
|
||||
}
|
||||
|
||||
is PlayerHavePassEvent -> {
|
||||
if (currentPlayer == event.player) {
|
||||
YourNewCardNotification(
|
||||
card = event.takenCard,
|
||||
).send()
|
||||
} else {
|
||||
PlayerHavePassNotification(
|
||||
player = event.player,
|
||||
).send()
|
||||
}
|
||||
|
||||
sendNextTurnNotif()
|
||||
}
|
||||
|
||||
is PlayerReadyEvent -> {
|
||||
if (currentPlayer != event.player) {
|
||||
PlayerWasReadyNotification(
|
||||
player = event.player,
|
||||
).send()
|
||||
}
|
||||
}
|
||||
|
||||
is PlayerWinEvent -> {
|
||||
PlayerWinNotification(
|
||||
player = event.player,
|
||||
).send()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,6 +4,7 @@ import eventDemo.app.event.GameEventBus
|
||||
import eventDemo.app.event.GameEventHandler
|
||||
import eventDemo.app.event.event.GameEvent
|
||||
import eventDemo.app.event.event.GameStartedEvent
|
||||
import eventDemo.app.event.event.PlayerReadyEvent
|
||||
import eventDemo.app.event.event.PlayerWinEvent
|
||||
import eventDemo.app.event.projection.GameState
|
||||
import eventDemo.app.event.projection.GameStateRepository
|
||||
@@ -29,7 +30,7 @@ class GameEventReactionListener(
|
||||
}
|
||||
}
|
||||
|
||||
private fun sendStartGameEvent(
|
||||
private suspend fun sendStartGameEvent(
|
||||
state: GameState,
|
||||
event: GameEvent,
|
||||
) {
|
||||
@@ -40,7 +41,7 @@ class GameEventReactionListener(
|
||||
state.players,
|
||||
)
|
||||
logger.atInfo {
|
||||
message = "Event Send on reaction of: $event"
|
||||
message = "Reaction event was Send $reactionEvent on reaction of: $event"
|
||||
payload =
|
||||
mapOf(
|
||||
"event" to event,
|
||||
@@ -48,6 +49,10 @@ class GameEventReactionListener(
|
||||
)
|
||||
}
|
||||
eventHandler.handle(reactionEvent)
|
||||
} else {
|
||||
if (event is PlayerReadyEvent) {
|
||||
logger.info { "All players was not ready ${state.readyPlayers}" }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -63,7 +68,7 @@ class GameEventReactionListener(
|
||||
winner,
|
||||
)
|
||||
logger.atInfo {
|
||||
message = "Event Send on reaction of: $event"
|
||||
message = "Reaction event was Send $reactionEvent on reaction of: $event"
|
||||
payload =
|
||||
mapOf(
|
||||
"event" to event,
|
||||
|
||||
@@ -0,0 +1,13 @@
|
||||
package eventDemo.app.notification
|
||||
|
||||
import eventDemo.app.entity.Player
|
||||
import eventDemo.shared.UUIDSerializer
|
||||
import kotlinx.serialization.Serializable
|
||||
import java.util.UUID
|
||||
|
||||
@Serializable
|
||||
data class ItsTheTurnOfNotification(
|
||||
@Serializable(with = UUIDSerializer::class)
|
||||
override val id: UUID = UUID.randomUUID(),
|
||||
val player: Player,
|
||||
) : Notification
|
||||
@@ -40,7 +40,7 @@ fun Route.readTheGameState(gameStateRepository: GameStateRepository) {
|
||||
get<Game.Card> { body ->
|
||||
gameStateRepository
|
||||
.get(body.game.id)
|
||||
.lastCard
|
||||
.cardOnCurrentStack
|
||||
?.card
|
||||
?.let { call.respond(it) }
|
||||
?: call.response.status(HttpStatusCode.BadRequest)
|
||||
|
||||
@@ -49,7 +49,7 @@ class CommandStreamChannel<C : Command>(
|
||||
val actionResult = runCatching { status.action(command) }
|
||||
if (actionResult.isFailure) {
|
||||
logger.atInfo {
|
||||
message = "Error on compute the Command"
|
||||
message = "Error on compute the Command: $command"
|
||||
payload = mapOf("command" to command)
|
||||
cause = actionResult.exceptionOrNull()
|
||||
}
|
||||
|
||||
@@ -8,6 +8,6 @@ interface EventBus<E : Event<ID>, ID : AggregateId> {
|
||||
*/
|
||||
fun subscribe(
|
||||
priority: Int = 0,
|
||||
block: (E) -> Unit,
|
||||
block: suspend (E) -> Unit,
|
||||
)
|
||||
}
|
||||
|
||||
@@ -1,19 +1,23 @@
|
||||
package eventDemo.libs.event
|
||||
|
||||
import kotlinx.coroutines.runBlocking
|
||||
|
||||
class EventBusInMemory<E : Event<ID>, ID : AggregateId> : EventBus<E, ID> {
|
||||
private val subscribers: MutableList<Pair<Int, (E) -> Unit>> = mutableListOf()
|
||||
private val subscribers: MutableList<Pair<Int, suspend (E) -> Unit>> = mutableListOf()
|
||||
|
||||
override fun publish(event: E) {
|
||||
subscribers
|
||||
.sortedByDescending { (priority, block) -> priority }
|
||||
.sortedByDescending { (priority, _) -> priority }
|
||||
.forEach { (_, block) ->
|
||||
block(event)
|
||||
runBlocking {
|
||||
block(event)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
override fun subscribe(
|
||||
priority: Int,
|
||||
block: (E) -> Unit,
|
||||
block: suspend (E) -> Unit,
|
||||
) {
|
||||
subscribers.add(priority to block)
|
||||
}
|
||||
|
||||
@@ -22,5 +22,5 @@ interface EventStream<E : Event<ID>, ID : AggregateId> {
|
||||
): R?
|
||||
|
||||
/** Reads all events associated with a given aggregate ID */
|
||||
fun readAll(aggregateId: ID): List<E>
|
||||
fun readAll(aggregateId: ID): Set<E>
|
||||
}
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
package eventDemo.libs.event
|
||||
|
||||
import io.github.oshai.kotlinlogging.KotlinLogging
|
||||
import java.util.Queue
|
||||
import java.util.concurrent.ConcurrentLinkedQueue
|
||||
import kotlin.reflect.KClass
|
||||
|
||||
/**
|
||||
@@ -10,7 +12,7 @@ import kotlin.reflect.KClass
|
||||
*/
|
||||
class EventStreamInMemory<E : Event<ID>, ID : AggregateId> : EventStream<E, ID> {
|
||||
private val logger = KotlinLogging.logger {}
|
||||
private val events: MutableList<E> = mutableListOf()
|
||||
private val events: Queue<E> = ConcurrentLinkedQueue()
|
||||
|
||||
override fun publish(event: E) {
|
||||
events.add(event)
|
||||
@@ -34,7 +36,7 @@ class EventStreamInMemory<E : Event<ID>, ID : AggregateId> : EventStream<E, ID>
|
||||
.filterIsInstance(eventType.java)
|
||||
.lastOrNull { it.gameId == aggregateId }
|
||||
|
||||
override fun readAll(aggregateId: ID): List<E> = events
|
||||
override fun readAll(aggregateId: ID): Set<E> = events.toSet()
|
||||
}
|
||||
|
||||
inline fun <reified R : E, E : Event<ID>, ID : AggregateId> EventStream<E, ID>.readLastOf(aggregateId: ID): R? =
|
||||
|
||||
Reference in New Issue
Block a user