Create test for complete game

create notifications for reply the players
implement notifications on GameEventPlayerNotificationListener
add priority to the eventbus.subscribe()
improve JWT creation
update libs koin + ktor
remove output of GameCommandStream
improve logs
create a function disableShuffleDeck to disable the shuffle of the deck (for tests)
This commit is contained in:
2025-03-08 01:07:45 +01:00
parent 99f0760d3c
commit 51d857513c
55 changed files with 659 additions and 235 deletions

View File

@@ -1,8 +1,14 @@
package eventDemo
import eventDemo.app.command.command.GameCommand
import eventDemo.app.entity.Card
import eventDemo.app.entity.Deck
import io.ktor.websocket.Frame
import kotlinx.coroutines.channels.SendChannel
import kotlinx.serialization.json.Json
fun Deck.allCardCount(): Int = stack.size + discard.size + playersHands.values.flatten().size
fun Deck.allCards(): Set<Card> = stack + discard + playersHands.values.flatten()
suspend fun SendChannel<Frame>.send(command: GameCommand) = send(Frame.Text(Json.encodeToString(command)))