Create test for complete game
create notifications for reply the players implement notifications on GameEventPlayerNotificationListener add priority to the eventbus.subscribe() improve JWT creation update libs koin + ktor remove output of GameCommandStream improve logs create a function disableShuffleDeck to disable the shuffle of the deck (for tests)
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@@ -32,7 +32,7 @@ class EventStreamInMemory<E : Event<ID>, ID : AggregateId> : EventStream<E, ID>
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): R? =
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events
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.filterIsInstance(eventType.java)
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.lastOrNull { it.id == aggregateId }
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.lastOrNull { it.gameId == aggregateId }
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override fun readAll(aggregateId: ID): List<E> = events
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}
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