Add GameStateRepository.getUntil(event)
Add Cache and Snapshot to the GameStateRepository Add eventId on events
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@@ -33,12 +33,8 @@ val appKoinModule =
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single {
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GameStateRepository(get(), get())
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}
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single {
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GameEventHandler(get(), get())
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}
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single {
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GameCommandHandler(get(), get())
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}
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singleOf(::GameEventHandler)
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singleOf(::GameCommandHandler)
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singleOf(::GameEventPlayerNotificationListener)
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}
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