Add GameStateRepository.getUntil(event)
Add Cache and Snapshot to the GameStateRepository Add eventId on events
This commit is contained in:
@@ -3,6 +3,7 @@ package eventDemo.app.event.event
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import eventDemo.app.entity.Card
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import eventDemo.app.entity.GameId
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import eventDemo.app.entity.Player
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import java.util.UUID
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/**
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* An [GameEvent] to represent a played card.
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@@ -11,4 +12,5 @@ data class CardIsPlayedEvent(
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override val gameId: GameId,
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val card: Card,
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val player: Player,
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override val eventId: UUID = UUID.randomUUID(),
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) : GameEvent
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@@ -3,11 +3,13 @@ package eventDemo.app.event.event
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import eventDemo.app.entity.GameId
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import eventDemo.libs.event.Event
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import kotlinx.serialization.Serializable
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import java.util.UUID
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/**
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* An [Event] of a Game.
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*/
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@Serializable
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sealed interface GameEvent : Event<GameId> {
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override val eventId: UUID
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override val gameId: GameId
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}
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@@ -4,6 +4,7 @@ import eventDemo.app.entity.Deck
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import eventDemo.app.entity.GameId
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import eventDemo.app.entity.Player
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import eventDemo.app.entity.initHands
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import java.util.UUID
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/**
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* This [GameEvent] is sent when all players are ready.
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@@ -13,6 +14,8 @@ data class GameStartedEvent(
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val firstPlayer: Player,
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val deck: Deck,
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) : GameEvent {
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override val eventId: UUID = UUID.randomUUID()
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companion object {
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fun new(
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id: GameId,
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@@ -2,6 +2,7 @@ package eventDemo.app.event.event
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import eventDemo.app.entity.GameId
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import eventDemo.app.entity.Player
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import java.util.UUID
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/**
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* An [GameEvent] to represent a new player joining the game.
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@@ -9,4 +10,6 @@ import eventDemo.app.entity.Player
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data class NewPlayerEvent(
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override val gameId: GameId,
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val player: Player,
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) : GameEvent
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) : GameEvent {
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override val eventId: UUID = UUID.randomUUID()
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}
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@@ -3,6 +3,7 @@ package eventDemo.app.event.event
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import eventDemo.app.entity.Card
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import eventDemo.app.entity.GameId
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import eventDemo.app.entity.Player
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import java.util.UUID
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/**
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* This [GameEvent] is sent when a player chose a color.
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@@ -11,4 +12,6 @@ data class PlayerChoseColorEvent(
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override val gameId: GameId,
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val player: Player,
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val color: Card.Color,
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) : GameEvent
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) : GameEvent {
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override val eventId: UUID = UUID.randomUUID()
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}
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@@ -3,6 +3,7 @@ package eventDemo.app.event.event
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import eventDemo.app.entity.Card
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import eventDemo.app.entity.GameId
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import eventDemo.app.entity.Player
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import java.util.UUID
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/**
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* This [GameEvent] is sent when a player can play.
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@@ -11,4 +12,6 @@ data class PlayerHavePassEvent(
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override val gameId: GameId,
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val player: Player,
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val takenCard: Card,
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) : GameEvent
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) : GameEvent {
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override val eventId: UUID = UUID.randomUUID()
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}
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@@ -2,6 +2,7 @@ package eventDemo.app.event.event
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import eventDemo.app.entity.GameId
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import eventDemo.app.entity.Player
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import java.util.UUID
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/**
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* This [GameEvent] is sent when a player is ready.
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@@ -9,4 +10,6 @@ import eventDemo.app.entity.Player
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data class PlayerReadyEvent(
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override val gameId: GameId,
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val player: Player,
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) : GameEvent
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) : GameEvent {
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override val eventId: UUID = UUID.randomUUID()
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}
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@@ -2,6 +2,7 @@ package eventDemo.app.event.event
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import eventDemo.app.entity.GameId
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import eventDemo.app.entity.Player
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import java.util.UUID
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/**
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* This [GameEvent] is sent when a player is ready.
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@@ -9,4 +10,6 @@ import eventDemo.app.entity.Player
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data class PlayerWinEvent(
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override val gameId: GameId,
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val player: Player,
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) : GameEvent
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) : GameEvent {
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override val eventId: UUID = UUID.randomUUID()
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}
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@@ -12,28 +12,18 @@ import eventDemo.app.event.event.PlayerHavePassEvent
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import eventDemo.app.event.event.PlayerReadyEvent
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import eventDemo.app.event.event.PlayerWinEvent
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fun GameId.buildStateFromEventStream(eventStream: GameEventStream): GameState =
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buildStateFromEvents(
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eventStream.readAll(this),
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)
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fun GameId.buildStateFromEventStream(eventStream: GameEventStream): GameState {
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val events = eventStream.readAll(this)
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if (events.isEmpty()) return GameState(this)
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return events.buildStateFromEvents()
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}
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/**
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* Build the state to the specific event
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*/
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fun GameEvent.buildStateFromEventStreamTo(eventStream: GameEventStream): GameState =
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gameId.buildStateFromEvents(
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eventStream.readAll(gameId).takeWhile { it != this } + this,
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)
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private fun GameId.buildStateFromEvents(events: List<GameEvent>): GameState =
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events.fold(GameState(this)) { state, event ->
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state.apply(event)
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}
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fun List<GameEvent>.buildStateFromEvents(): GameState =
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fold(GameState(this.first().gameId)) { state, event ->
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fun List<GameEvent>.buildStateFromEvents(): GameState {
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val gameId = this.firstOrNull()?.gameId ?: error("Cannot build GameState from an empty list")
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return fold(GameState(gameId)) { state, event ->
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state.apply(event)
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}
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}
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fun GameState.apply(event: GameEvent): GameState =
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let { state ->
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@@ -3,32 +3,92 @@ package eventDemo.app.event.projection
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import eventDemo.app.entity.GameId
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import eventDemo.app.event.GameEventHandler
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import eventDemo.app.event.GameEventStream
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import eventDemo.app.event.event.GameEvent
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import java.util.concurrent.ConcurrentHashMap
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import java.util.concurrent.atomic.AtomicInteger
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class GameStateRepository(
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private val eventStream: GameEventStream,
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eventHandler: GameEventHandler,
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private val maxSnapshotCacheSize: Int = 20,
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) {
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private val projections: ConcurrentHashMap<GameId, GameState> = ConcurrentHashMap()
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private val projections: MutableMap<GameId, GameState> = ConcurrentHashMap()
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private val version: AtomicInteger = AtomicInteger(0)
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private val projectionsSnapshot: MutableMap<GameEvent, GameState> = ConcurrentHashMap()
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private val sortedSnapshotByVersion: MutableMap<GameEvent, Int> = ConcurrentHashMap()
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init {
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eventHandler.registerProjectionBuilder { event ->
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val projection = projections[event.gameId]
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if (projection == null) {
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event.gameId
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event
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.gameId
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.buildStateFromEventStream(eventStream)
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.update()
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} else {
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projection
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.apply(event)
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.let { projections.put(it.gameId, it) }
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.also { projections[it.gameId] = it }
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.also { state ->
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val newVersion = version.addAndGet(1)
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saveSnapshot(event, state, newVersion)
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removeOldSnapshot()
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}
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}
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}
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}
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fun get(gameId: GameId): GameState = gameId.buildStateFromEventStream(eventStream)
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private fun removeOldSnapshot() {
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if (projectionsSnapshot.size > maxSnapshotCacheSize) {
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val numberToRemove = projectionsSnapshot.size - maxSnapshotCacheSize
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sortedSnapshotByVersion
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.toList()
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.sortedBy { it.second }
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.take(numberToRemove)
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.toMap()
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.keys
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.forEach { event ->
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sortedSnapshotByVersion.remove(event)
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projectionsSnapshot.remove(event)
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}
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}
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}
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private fun saveSnapshot(
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event: GameEvent,
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state: GameState,
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newVersion: Int,
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) {
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projectionsSnapshot[event] = state
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sortedSnapshotByVersion[event] = newVersion
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}
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/**
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* Get the last version of the [GameState] from the all eventStream.
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*
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* It fetches it from the local cache if possible, otherwise it builds it.
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*/
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fun get(gameId: GameId): GameState =
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projections[gameId]
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?: gameId.buildStateFromEventStream(eventStream)
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/**
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* Get the [GameState] to the specific [event][GameEvent].
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* It does not contain the [events][GameEvent] it after this one.
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*
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* It fetches it from the local cache if possible, otherwise it builds it.
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*/
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fun getUntil(event: GameEvent): GameState =
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projectionsSnapshot[event]
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?: event.buildStateFromEventStreamTo(eventStream)
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private fun GameState.update() {
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projections[gameId] = this
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}
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/**
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* Build the state to the specific event
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*/
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private fun GameEvent.buildStateFromEventStreamTo(eventStream: GameEventStream): GameState =
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run { eventStream.readAll(gameId).takeWhile { it != this } + this }.buildStateFromEvents()
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}
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@@ -2,7 +2,6 @@ package eventDemo.app.eventListener
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import eventDemo.app.entity.Player
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import eventDemo.app.event.GameEventBus
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import eventDemo.app.event.GameEventStream
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import eventDemo.app.event.event.CardIsPlayedEvent
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import eventDemo.app.event.event.GameEvent
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import eventDemo.app.event.event.GameStartedEvent
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@@ -11,7 +10,7 @@ import eventDemo.app.event.event.PlayerChoseColorEvent
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import eventDemo.app.event.event.PlayerHavePassEvent
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import eventDemo.app.event.event.PlayerReadyEvent
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import eventDemo.app.event.event.PlayerWinEvent
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import eventDemo.app.event.projection.buildStateFromEventStreamTo
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import eventDemo.app.event.projection.GameStateRepository
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import eventDemo.app.notification.PlayerAsJoinTheGameNotification
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import eventDemo.app.notification.PlayerAsPlayACardNotification
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import eventDemo.app.notification.PlayerHavePassNotification
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@@ -29,7 +28,7 @@ import kotlinx.coroutines.channels.trySendBlocking
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class GameEventPlayerNotificationListener(
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private val eventBus: GameEventBus,
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private val eventStream: GameEventStream,
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private val gameStateRepository: GameStateRepository,
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) {
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private val logger = KotlinLogging.logger {}
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@@ -38,7 +37,7 @@ class GameEventPlayerNotificationListener(
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currentPlayer: Player,
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) {
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eventBus.subscribe { event: GameEvent ->
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val currentState = event.buildStateFromEventStreamTo(eventStream)
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val currentState = gameStateRepository.getUntil(event)
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val notification =
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when (event) {
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is NewPlayerEvent -> {
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@@ -2,18 +2,17 @@ package eventDemo.app.eventListener
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import eventDemo.app.event.GameEventBus
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import eventDemo.app.event.GameEventHandler
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import eventDemo.app.event.GameEventStream
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import eventDemo.app.event.event.GameEvent
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import eventDemo.app.event.event.GameStartedEvent
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import eventDemo.app.event.event.PlayerWinEvent
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import eventDemo.app.event.projection.GameState
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import eventDemo.app.event.projection.buildStateFromEventStreamTo
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import eventDemo.app.event.projection.GameStateRepository
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import io.github.oshai.kotlinlogging.KotlinLogging
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class GameEventReactionListener(
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private val eventBus: GameEventBus,
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private val eventHandler: GameEventHandler,
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private val eventStream: GameEventStream,
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private val gameStateRepository: GameStateRepository,
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private val priority: Int = DEFAULT_PRIORITY,
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) {
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companion object Config {
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@@ -24,7 +23,7 @@ class GameEventReactionListener(
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fun init() {
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eventBus.subscribe(priority) { event: GameEvent ->
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val state = event.buildStateFromEventStreamTo(eventStream)
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val state = gameStateRepository.getUntil(event)
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sendStartGameEvent(state, event)
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sendWinnerEvent(state, event)
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}
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@@ -71,7 +70,7 @@ class GameEventReactionListener(
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"reactionEvent" to reactionEvent,
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)
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}
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eventStream.publish(reactionEvent)
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eventHandler.handle(reactionEvent)
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}
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}
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}
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