extract projection snapshot logic

implement GameStateRepositoryTest
add lambda to the GameEventHandler.handle{} to set the version

add VersionBuilder
add version to the events
add creation date to the events
rename gameId to aggregateId
add EventHandler interface
This commit is contained in:
2025-03-13 00:27:44 +01:00
parent d5b033e731
commit 286dedac76
36 changed files with 684 additions and 266 deletions

View File

@@ -32,127 +32,131 @@ import kotlinx.coroutines.channels.Channel
import kotlinx.coroutines.delay
import kotlinx.coroutines.joinAll
import kotlinx.coroutines.launch
import kotlinx.coroutines.withTimeout
import org.koin.dsl.koinApplication
import kotlin.test.assertIs
import kotlin.test.assertNotNull
import kotlin.test.assertTrue
import kotlin.time.Duration.Companion.seconds
@DelicateCoroutinesApi
class GameStateTest :
FunSpec({
test("Simulation of a game") {
disableShuffleDeck()
val id = GameId()
val player1 = Player(name = "Nikola")
val player2 = Player(name = "Einstein")
val channelCommand1 = Channel<GameCommand>(Channel.BUFFERED)
val channelCommand2 = Channel<GameCommand>(Channel.BUFFERED)
val channelNotification1 = Channel<Notification>(Channel.BUFFERED)
val channelNotification2 = Channel<Notification>(Channel.BUFFERED)
withTimeout(2.seconds) {
disableShuffleDeck()
val id = GameId()
val player1 = Player(name = "Nikola")
val player2 = Player(name = "Einstein")
val channelCommand1 = Channel<GameCommand>(Channel.BUFFERED)
val channelCommand2 = Channel<GameCommand>(Channel.BUFFERED)
val channelNotification1 = Channel<Notification>(Channel.BUFFERED)
val channelNotification2 = Channel<Notification>(Channel.BUFFERED)
var playedCard1: Card? = null
var playedCard2: Card? = null
var playedCard1: Card? = null
var playedCard2: Card? = null
val player1Job =
launch {
channelCommand1.send(IWantToJoinTheGameCommand(IWantToJoinTheGameCommand.Payload(id, player1)))
channelNotification1.receive().let {
assertIs<WelcomeToTheGameNotification>(it).players shouldBeEqual setOf(player1)
}
channelNotification1.receive().let {
assertIs<PlayerAsJoinTheGameNotification>(it).player shouldBeEqual player2
}
channelCommand1.send(IamReadyToPlayCommand(IamReadyToPlayCommand.Payload(id, player1)))
channelNotification1.receive().let {
assertIs<PlayerWasReadyNotification>(it).player shouldBeEqual player2
}
val player1Hand =
val player1Job =
launch {
channelCommand1.send(IWantToJoinTheGameCommand(IWantToJoinTheGameCommand.Payload(id, player1)))
channelNotification1.receive().let {
assertIs<TheGameWasStartedNotification>(it).hand shouldHaveSize 7
assertIs<WelcomeToTheGameNotification>(it).players shouldBeEqual setOf(player1)
}
playedCard1 = player1Hand.first()
channelNotification1.receive().let {
assertIs<ItsTheTurnOfNotification>(it).apply {
player shouldBeEqual player1
channelNotification1.receive().let {
assertIs<PlayerAsJoinTheGameNotification>(it).player shouldBeEqual player2
}
}
channelCommand1.send(IWantToPlayCardCommand(IWantToPlayCardCommand.Payload(id, player1, player1Hand.first())))
channelCommand1.send(IamReadyToPlayCommand(IamReadyToPlayCommand.Payload(id, player1)))
channelNotification1.receive().let {
assertIs<PlayerWasReadyNotification>(it).player shouldBeEqual player2
}
val player1Hand =
channelNotification1.receive().let {
assertIs<TheGameWasStartedNotification>(it).hand shouldHaveSize 7
}
playedCard1 = player1Hand.first()
channelNotification1.receive().let {
assertIs<ItsTheTurnOfNotification>(it).apply {
player shouldBeEqual player1
}
}
channelCommand1.send(IWantToPlayCardCommand(IWantToPlayCardCommand.Payload(id, player1, player1Hand.first())))
channelNotification1.receive().let {
assertIs<ItsTheTurnOfNotification>(it).apply {
player shouldBeEqual player2
channelNotification1.receive().let {
assertIs<ItsTheTurnOfNotification>(it).apply {
player shouldBeEqual player2
}
}
channelNotification1.receive().let {
assertIs<PlayerAsPlayACardNotification>(it).apply {
player shouldBeEqual player2
card shouldBeEqual assertNotNull(playedCard2)
}
}
}
channelNotification1.receive().let {
assertIs<PlayerAsPlayACardNotification>(it).apply {
player shouldBeEqual player2
card shouldBeEqual assertNotNull(playedCard2)
}
}
}
val player2Job =
launch {
delay(100)
channelCommand2.send(IWantToJoinTheGameCommand(IWantToJoinTheGameCommand.Payload(id, player2)))
channelNotification2.receive().let {
assertIs<WelcomeToTheGameNotification>(it).players shouldBeEqual setOf(player1, player2)
}
channelNotification2.receive().let {
assertIs<PlayerWasReadyNotification>(it).player shouldBeEqual player1
}
channelCommand2.send(IamReadyToPlayCommand(IamReadyToPlayCommand.Payload(id, player2)))
val player2Hand =
val player2Job =
launch {
delay(100)
channelCommand2.send(IWantToJoinTheGameCommand(IWantToJoinTheGameCommand.Payload(id, player2)))
channelNotification2.receive().let {
assertIs<TheGameWasStartedNotification>(it).hand shouldHaveSize 7
assertIs<WelcomeToTheGameNotification>(it).players shouldBeEqual setOf(player1, player2)
}
channelNotification2.receive().let {
assertIs<ItsTheTurnOfNotification>(it).apply {
player shouldBeEqual player1
channelNotification2.receive().let {
assertIs<PlayerWasReadyNotification>(it).player shouldBeEqual player1
}
channelCommand2.send(IamReadyToPlayCommand(IamReadyToPlayCommand.Payload(id, player2)))
val player2Hand =
channelNotification2.receive().let {
assertIs<TheGameWasStartedNotification>(it).hand shouldHaveSize 7
}
channelNotification2.receive().let {
assertIs<ItsTheTurnOfNotification>(it).apply {
player shouldBeEqual player1
}
}
channelNotification2.receive().let {
assertIs<PlayerAsPlayACardNotification>(it).apply {
player shouldBeEqual player1
card shouldBeEqual assertNotNull(playedCard1)
}
}
playedCard2 = player2Hand.first()
channelNotification2.receive().let {
assertIs<ItsTheTurnOfNotification>(it).apply {
player shouldBeEqual player2
}
}
channelCommand2.send(IWantToPlayCardCommand(IWantToPlayCardCommand.Payload(id, player2, player2Hand.first())))
}
channelNotification2.receive().let {
assertIs<PlayerAsPlayACardNotification>(it).apply {
player shouldBeEqual player1
card shouldBeEqual assertNotNull(playedCard1)
}
koinApplication { modules(appKoinModule) }.koin.apply {
val commandHandler by inject<GameCommandHandler>()
val eventStream by inject<GameEventStream>()
val playerNotificationListener by inject<PlayerNotificationEventListener>()
ReactionEventListener(get(), get(), get()).init()
playerNotificationListener.startListening(channelNotification1, player1)
playerNotificationListener.startListening(channelNotification2, player2)
GlobalScope.launch(Dispatchers.IO) {
commandHandler.handle(player1, channelCommand1, channelNotification1)
}
playedCard2 = player2Hand.first()
channelNotification2.receive().let {
assertIs<ItsTheTurnOfNotification>(it).apply {
player shouldBeEqual player2
}
GlobalScope.launch(Dispatchers.IO) {
commandHandler.handle(player2, channelCommand2, channelNotification2)
}
channelCommand2.send(IWantToPlayCardCommand(IWantToPlayCardCommand.Payload(id, player2, player2Hand.first())))
joinAll(player1Job, player2Job)
val state = id.buildStateFromEventStream(eventStream)
state.aggregateId shouldBeEqual id
assertTrue(state.isStarted)
state.players shouldBeEqual setOf(player1, player2)
state.readyPlayers shouldBeEqual setOf(player1, player2)
state.direction shouldBeEqual GameState.Direction.CLOCKWISE
assertNotNull(state.cardOnCurrentStack) shouldBeEqual GameState.LastCard(assertNotNull(playedCard2), player2)
}
koinApplication { modules(appKoinModule) }.koin.apply {
val commandHandler by inject<GameCommandHandler>()
val eventStream by inject<GameEventStream>()
val playerNotificationListener by inject<PlayerNotificationEventListener>()
ReactionEventListener(get(), get(), get()).init()
playerNotificationListener.startListening(channelNotification1, player1)
playerNotificationListener.startListening(channelNotification2, player2)
GlobalScope.launch(Dispatchers.IO) {
commandHandler.handle(player1, channelCommand1, channelNotification1)
}
GlobalScope.launch(Dispatchers.IO) {
commandHandler.handle(player2, channelCommand2, channelNotification2)
}
joinAll(player1Job, player2Job)
val state = id.buildStateFromEventStream(eventStream)
state.gameId shouldBeEqual id
assertTrue(state.isStarted)
state.players shouldBeEqual setOf(player1, player2)
state.readyPlayers shouldBeEqual setOf(player1, player2)
state.direction shouldBeEqual GameState.Direction.CLOCKWISE
assertNotNull(state.cardOnCurrentStack) shouldBeEqual GameState.LastCard(assertNotNull(playedCard2), player2)
}
}
})