create GameCommandRunner to extract business logic

This commit is contained in:
2025-03-11 21:59:17 +01:00
parent a2756d7fdb
commit 28075feff2
9 changed files with 80 additions and 37 deletions

View File

@@ -1,15 +1,8 @@
package eventDemo.app.command
import eventDemo.app.command.command.GameCommand
import eventDemo.app.command.command.ICantPlayCommand
import eventDemo.app.command.command.IWantToJoinTheGameCommand
import eventDemo.app.command.command.IWantToPlayCardCommand
import eventDemo.app.command.command.IamReadyToPlayCommand
import eventDemo.app.entity.Player
import eventDemo.app.event.GameEventHandler
import eventDemo.app.event.event.GameEvent
import eventDemo.app.event.projection.GameStateRepository
import eventDemo.app.notification.ErrorNotification
import eventDemo.app.notification.Notification
import eventDemo.libs.command.CommandStreamChannelBuilder
import io.github.oshai.kotlinlogging.KotlinLogging
@@ -22,9 +15,8 @@ import kotlinx.coroutines.channels.SendChannel
* This action can be executing an action and produce a new [GameEvent] after verification.
*/
class GameCommandHandler(
private val eventHandler: GameEventHandler,
private val gameStateRepository: GameStateRepository,
private val commandStreamChannel: CommandStreamChannelBuilder<GameCommand>,
private val runner: GameCommandRunner,
) {
private val logger = KotlinLogging.logger { }
@@ -48,30 +40,7 @@ class GameCommandHandler(
message = "Handle command: $command"
payload = mapOf("command" to command)
}
command.run(outgoingErrorChannelNotification)
runner.run(command, outgoingErrorChannelNotification)
}
}
private suspend fun GameCommand.run(outgoingErrorChannelNotification: SendChannel<Notification>) {
val gameState = gameStateRepository.get(payload.gameId)
val playerErrorNotifier = errorNotifier(outgoingErrorChannelNotification)
when (this) {
is IWantToPlayCardCommand -> run(gameState, playerErrorNotifier, eventHandler)
is IamReadyToPlayCommand -> run(gameState, playerErrorNotifier, eventHandler)
is IWantToJoinTheGameCommand -> run(gameState, playerErrorNotifier, eventHandler)
is ICantPlayCommand -> run(gameState, playerErrorNotifier, eventHandler)
}
}
}
fun errorNotifier(channel: SendChannel<Notification>): suspend (String) -> Unit =
{
val logger = KotlinLogging.logger { }
val notification = ErrorNotification(message = it)
logger.atWarn {
message = "Notification send ERROR: ${notification.message}"
payload = mapOf("notification" to notification)
}
channel.send(notification)
}