Create GameStateRepository
Use GameState.apply() to build Projection Create GameEventHandler Add PlayerWinEvent
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@@ -8,11 +8,9 @@ import eventDemo.libs.event.EventStream
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* A stream to publish and read the played card event.
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*/
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class GameEventStream(
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private val eventBus: GameEventBus,
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private val eventStream: EventStream<GameEvent, GameId>,
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) : EventStream<GameEvent, GameId> by eventStream {
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override fun publish(event: GameEvent) {
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eventStream.publish(event)
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eventBus.publish(event)
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}
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}
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