Create GameStateRepository

Use GameState.apply() to build Projection
Create GameEventHandler
Add PlayerWinEvent
This commit is contained in:
2025-03-09 03:43:31 +01:00
parent 3080e515d6
commit 19e425d684
22 changed files with 371 additions and 81 deletions

View File

@@ -47,6 +47,11 @@ data class Deck(
)
}
fun playerHasNoCardLeft(): List<Player.PlayerId> =
playersHands
.filter { (playerId, hand) -> hand.isEmpty() }
.map { (playerId, hand) -> playerId }
private fun take(n: Int): Pair<Deck, List<Card>> {
val takenCards = stack.take(n)
val newStack = stack.filterNot { takenCards.contains(it) }.toStack()